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alternative victory conditions

Posted: Tue Nov 16, 2010 4:02 pm
by gwgardner
Here's a suggestion to increase longevity of interest in an already sweet game:

have alternative victory conditions, such as

1) conquer and hold certain provinces for a given period of time
2) ravage the Roman countryside x number of times (ok this one is weak, but it's just a thought)

I'm sure there are other possibilities, perhaps dealing with Sardinia, whatever.

The player would choose the victory condition at the beginning of the game. Thus the AI would know what the goal is, and a specific set of AI scripts or goals could be set.

RE: alternative victory conditions

Posted: Wed Nov 17, 2010 11:28 pm
by mercenarius
There is some sense in this, but I don't know if I can adapt the AI in the way you suggest. I'll have to think about it.