alternative victory conditions
Posted: Tue Nov 16, 2010 4:02 pm
Here's a suggestion to increase longevity of interest in an already sweet game:
have alternative victory conditions, such as
1) conquer and hold certain provinces for a given period of time
2) ravage the Roman countryside x number of times (ok this one is weak, but it's just a thought)
I'm sure there are other possibilities, perhaps dealing with Sardinia, whatever.
The player would choose the victory condition at the beginning of the game. Thus the AI would know what the goal is, and a specific set of AI scripts or goals could be set.
have alternative victory conditions, such as
1) conquer and hold certain provinces for a given period of time
2) ravage the Roman countryside x number of times (ok this one is weak, but it's just a thought)
I'm sure there are other possibilities, perhaps dealing with Sardinia, whatever.
The player would choose the victory condition at the beginning of the game. Thus the AI would know what the goal is, and a specific set of AI scripts or goals could be set.