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Are bonuses in races.txt limited to 100%?
Posted: Tue Nov 23, 2010 4:24 pm
by Lonck
I tried to increase resource extraction to 200 but on the in-game info page of the race it says 100%. Does this mean that bonuses are capped at 100%? or is it capped only at the info screen but in game it is actually 200%?
RE: Are bonuses in races.txt limited to 100%?
Posted: Tue Nov 23, 2010 7:23 pm
by Igard
The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.
RE: Are bonuses in races.txt limited to 100%?
Posted: Tue Nov 30, 2010 2:04 am
by adecoy95
ORIGINAL: Igard
The value you can input is 0-100, so I'd imagine putting 200 makes no difference. You would have to test this to be completely sure.
i tested putting race pop growth to 20 times normal and it stayed at 1.5 in game, it could be a ui limitation but i really doubt it, so your probably right
RE: Are bonuses in races.txt limited to 100%?
Posted: Tue Nov 30, 2010 10:35 pm
by Igard
Cool adecoy, thanks.[;)]
RE: Are bonuses in races.txt limited to 100%?
Posted: Thu Dec 02, 2010 8:59 pm
by Lonck
I changed it to 10.14 and new colonies get a 200% pop growth. It doesn't work for the original world you start with.