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Command & Control

Posted: Thu Nov 25, 2010 3:01 am
by wissooner
This has probably been asked before, so I apologize in advance.

Are there any command & control rules in the game? Like for routing supply or controlling movement. Its been a long time since I played the original and I have forgotten what role the HQ's play in the game.

RE: Command & Control

Posted: Thu Nov 25, 2010 5:25 am
by british exil
C&C is very important.

If you just charge ahead, sooner or later your advancing units become severed with it's parent HQ. Thus they won't be getting enough if any supplies. Fuel, ammunition and other supplies needed will just run out.
They will no longer be able to move or defend themselves.
Below are some info's from the manual regarding C&C and supplies.
The hierarchal organization that determines the subordination of one unit to another to allow the flow of orders and support. The chain of command starts with a High Command level headquarters unit and is defined by the attachment of other headquarters, support, combat and air group units to form either a direct link or a series of linked headquarters units by which the leaders in command of the headquarters units exert command and control. The Order of Battle displays the current chain of command for the phasing player’s forces.
The method by which forces are controlled to allow orders and information to flow up and down the chain of command. In Gary Grigsby’s War in the East, C2 is exercised by the leaders in the headquarters units that other units are attached to through the use of leader rating checks.
Supplies: The type of supply used for food, maintenance and horse fodder. Ammunition, though a separate type of supply, is not produced separately, but is broken out from supplies based on unit need. Also referred to as general supplies.
Supply: The overall term for consumable logistical items required by units to function effectively. There are three types of supply; general supplies, ammunition, and fuel.

Mat