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AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 1:45 pm
by Buck Beach
Preface, I never play PBEM nor the Japanese side. However, I want to make changes to some of the Japanese ships, specifically their oilers and tankers. Many of the changes I want to make involve weapons changes and ships that start out as tankers but historically convert to Oilers.
What I want to know is how the AI handles upgrades and these types of conversions, before I do a whole lot of work for nothing.
RE: AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 3:14 pm
by drw61
Buck, If the AI does not do the upgrades you want (I don't know if it will or not) it might work if you have the original ship set to withdraw and the next day,or longer to simulate the conversion, it comes back as a new ship with the changes.
-Added-
After thinking about it, does the AI use ship withdraw for Japan?
RE: AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 4:09 pm
by Bradley7735
The AI does not do ship conversions. It does upgrades, though. to have the AI change a TK to an AO, you need to set it up as an upgrade, not a conversion.
I don't know how the AI models weapons, though. someone a lot less ignorant needs to respond to that question.
RE: AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 5:17 pm
by DuckofTindalos
There is no ship withdrawal for Japan. Bradley's method is the correct one.
RE: AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 6:05 pm
by Buck Beach
Thanks everyone.
RE: AI treatment of modded ship changes
Posted: Sat Nov 27, 2010 6:12 pm
by Shark7
The only other option for the AI is to literally log in on its side and do the conversions for it. Better off to reset it as upgrade path for the AI in the editor before the game begins IMO.