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Please explain "Withdraw & disband"
Posted: Mon Jun 17, 2002 5:18 pm
by MarkS
I don't understand the 'withdraw' and 'disband' airgroup options.
What are the pro's and con's of these options.
Looks to me like the withdrraw just combines similar aircraft.
Please help..................
Posted: Mon Jun 17, 2002 5:58 pm
by Arkady
withdrawing - pilots are send out of war zone and aircrafts are distrubuted to another group within the base. When pilots are ready , the group will become avalaible again with the same pilots!
disbanding - both pilots and aircrafts are distributed to another group. After this computer will try rebuild the unit but with new pilots.
The unit can be avalaible 60 days after withdrawal and 90 days after disbanding.
See p.87
Roger, wilco
Posted: Mon Jun 17, 2002 6:08 pm
by MarkS
Thanks Arkady!
Posted: Mon Jun 17, 2002 6:36 pm
by Admiral DadMan
Originally posted by Arkady
withdrawing - pilots are send out of war zone and aircrafts are distrubuted to another group within the base. When pilots are ready , the group will become avalaible again with the same pilots!
disbanding - both pilots and aircrafts are distributed to another group. After this computer will try rebuild the unit but with new pilots.
See p.87
Remember:
BOTH of these actions can only happen when there is at least one Squadron of the
SAME MODEL AIRCRAFT at the base you withdraw/disband at.
For example: Say you have a Squadron of P-39's that you want to pull out. At the same base, you have a Squadron of P-400s too. They're essentially the same plane, but they are different models of it. You must find a base with P-39s in it, transfer your group you want to lose over there, and then pull them out. You get the same thing with F4F's in too.
When I sent
Lexington back to Pearl after she was mauled early on, I stripped her of aircraft to base at Lunga. What I didn't realize was that VF-2 was flying F4F-3s, while my other groups were flying F4F-4s. Then I was stuck with the darn group when I wanted to withdraw it, because F4F-3s won't fold into F4F-4s, They are stuck in theater because I couldn't withdraw them, and you can't disband a Carrier A/G.
So now I let them get chewed up on Lunga as CAP until
Lexington returns (in 6 months...)
Posted: Mon Jun 17, 2002 6:43 pm
by Arkady
If you send your CV's back to Pearl, all aircrafts move into replacement pool! Pilots stay on carrier. If you need only planes and not pilots you don't need transfer groups from CV.
If I sending CVs to Pearl then they are without aircrafts anyway :p
Posted: Mon Jun 17, 2002 7:02 pm
by Admiral DadMan
I needed the pilots, as I short on both at the time.
Posted: Mon Jun 17, 2002 7:34 pm
by Yamamoto
Originally posted by Admiral DadMan
I needed the pilots.
I thought the program automatically generated pilots whenever the number of planes in an airgroup exceeded the number of pilots in that group. I’ve never had a shortage in pilots. In fact, in one group I have way, way too many pilots ( version 1.0 ).
Yamamoto
Posted: Mon Jun 17, 2002 7:46 pm
by Admiral DadMan
Originally posted by Yamamoto
I thought the program automatically generated pilots whenever the number of planes in an airgroup exceeded the number of pilots in that group. I’ve never had a shortage in pilots. In fact, in one group I have way, way too many pilots ( version 1.0 ).
Yamamoto
I was under threat, and didn't have time to wait for a bunch of green horns, when I had an experienced group ready for revenge...

Posted: Mon Jun 17, 2002 10:31 pm
by Sabre21
This concept in game kinda bothered me too some. Usually when a unit disbands, some of the aircraft and pilots will be absorbed by similiar units to bring them to full strength, rarely overstrength though (in combat allowances are made for being up to around 120% strength). The remaining pilots and aircraft are put back into a pool basically with the pilots going to new assignments and the aircraft taken to a collection point for distribution or destruction.
Withdrawl though indicated that the unit with it's planes and pilots are moved from the current location to a rear area allowing them to rest or transition to new aircraft. If they are going to transition, there will be a few pilots and planes that remain behind to fill up similiar equipped squadrons. It's unlikely any of the planes or pilots would be left behind if the unit was being moved to another theater.
My 2 cents:)
Andy
Posted: Mon Jun 17, 2002 10:37 pm
by Hartmann
If you ask me, things would be less confusing if we had a "merge" button. It could be greyed out and only be clickable whenever the conditions apply.
Hartmann
Posted: Mon Jun 17, 2002 10:41 pm
by von Murrin
Good idea, Hartmann.

Posted: Mon Jun 17, 2002 10:43 pm
by Sabre21
Yea...not a bad idea. I would like disband remove all the aircraft and put them in the pool. I don't like the idea that I can't do that unless a similiar equipped unit is co-located.
Andy