The map editor is a clever piece of design
Posted: Thu Dec 02, 2010 5:26 pm
I just want to give my compliments to the designer/programmer of this.
The map editor works just really really well. The bmp underlay function is perfect and the fact that you can set the terrain data per map per layer is brilliant. I have not seen this in any other game yet.
For Holland I modified the otherwise unused "broken" ground into farm fields (without ditches, but with hedges and fences), made the Heide look more purple (because it is). The fact that you can save graphical modifications per map is again something I have not seen in any other game before. I hope to make many maps and scenarios with this beast.
Huib

The map editor works just really really well. The bmp underlay function is perfect and the fact that you can set the terrain data per map per layer is brilliant. I have not seen this in any other game yet.
For Holland I modified the otherwise unused "broken" ground into farm fields (without ditches, but with hedges and fences), made the Heide look more purple (because it is). The fact that you can save graphical modifications per map is again something I have not seen in any other game before. I hope to make many maps and scenarios with this beast.
Huib
