Lots of questions about the game
Posted: Thu Dec 02, 2010 5:50 pm
Hello everybody,
I was desperatly looking for a good management game, with no success... then I heard about Distant World. I started playing 3 days ago, read almost the whole forum threads (expansion pack! do want!), but a few question remains in my mind for which I found no answers.
Let's go:
1. Is Galaxy's demand general? Only for known empires? Independants? Or only empires which I have free market with? I guess Independants always have Free Market open?
2. What happens if I mine a ressource more than Galaxy's demand? Will it fill my cargo, but will never be able to sell the ressource?
3. Is it possible to move ressources from a mining station to a spaceport in huge quantities. Indeed I seen freighters load only 5% of its capacity, and do the trip again and again, instead of loading 100% once.
4. I had a faraway space spacestation, I tried to construct a ship from its docks. Cargo was reserved, but I seen only one private ship do the trip. Was it too far away, not interesting for trade?
5. "Barren Rock Moon, 28.6K". What is that number for? Is it the value of the planet based on its total ressources current's prices?
6. "Steel 31% / Gold 28% / Lead 62%", what are the percentage for? Total isn't 100%. When I'm on a colony, I can see the quantity for each ressources, is this possible for other planets too?
7. What is the Capital planet used for?
8. My capital has 11987M population, 1199K value, 100% culture, 41% (77K) taxes, 91% compliance, 205K GDP (17% corruption). How are all those numbers calculated, affected?
9. If a merchant picks up luxury ressources at a private mining station, and sells it to a colony's spacioport. Where am I gaining money in the process? Same with independant ships for buying and selling ressources?
10. When fully automated (with or without fleets), my warships won't protect some mining stations from isolated pirates. The station gets shoot to death if I don't give orders (which disable automode). What can I do to prevent that from happening? I read "Engage system targets" in the order, but they won't...
11. Patrols consumes fuel (since ships are moving, they don't use energy collectors). Automode can set an order "waiting at ...", how can I do the same, with ships following the object, ready to fight ennemies?
That's it for now!
Lots of questions, I really hope you, best players, can give good tips to a poor beginner like me ^.^
I was desperatly looking for a good management game, with no success... then I heard about Distant World. I started playing 3 days ago, read almost the whole forum threads (expansion pack! do want!), but a few question remains in my mind for which I found no answers.
Let's go:
1. Is Galaxy's demand general? Only for known empires? Independants? Or only empires which I have free market with? I guess Independants always have Free Market open?
2. What happens if I mine a ressource more than Galaxy's demand? Will it fill my cargo, but will never be able to sell the ressource?
3. Is it possible to move ressources from a mining station to a spaceport in huge quantities. Indeed I seen freighters load only 5% of its capacity, and do the trip again and again, instead of loading 100% once.
4. I had a faraway space spacestation, I tried to construct a ship from its docks. Cargo was reserved, but I seen only one private ship do the trip. Was it too far away, not interesting for trade?
5. "Barren Rock Moon, 28.6K". What is that number for? Is it the value of the planet based on its total ressources current's prices?
6. "Steel 31% / Gold 28% / Lead 62%", what are the percentage for? Total isn't 100%. When I'm on a colony, I can see the quantity for each ressources, is this possible for other planets too?
7. What is the Capital planet used for?
8. My capital has 11987M population, 1199K value, 100% culture, 41% (77K) taxes, 91% compliance, 205K GDP (17% corruption). How are all those numbers calculated, affected?
9. If a merchant picks up luxury ressources at a private mining station, and sells it to a colony's spacioport. Where am I gaining money in the process? Same with independant ships for buying and selling ressources?
10. When fully automated (with or without fleets), my warships won't protect some mining stations from isolated pirates. The station gets shoot to death if I don't give orders (which disable automode). What can I do to prevent that from happening? I read "Engage system targets" in the order, but they won't...
11. Patrols consumes fuel (since ships are moving, they don't use energy collectors). Automode can set an order "waiting at ...", how can I do the same, with ships following the object, ready to fight ennemies?
That's it for now!
Lots of questions, I really hope you, best players, can give good tips to a poor beginner like me ^.^