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Feature Requests (more than one)

Posted: Wed Dec 08, 2010 7:47 pm
by PaulWRoberts
Some small things I'd like to see tweaked:

1) I love the look of the map. However, for movement planning purposes, I'd love to see a toggle to highlight river hexsides so that the player can get a solid look at them from a distance (especially when zoomed out).

2) The "blue" of clickable text is indistinguishable (to my eyes) from the white of non-clickable text. How about making clickable text permanently yellow so that it will stand out?

3) Combat reports need some visual help. Even just making "loss" numbers red would help the user more easily compare numbers and results.

RE: Feature Requests (more than one)

Posted: Thu Dec 09, 2010 5:13 pm
by PaulWRoberts
*bump* for additional content

RE: Feature Requests (more than one)

Posted: Thu Dec 09, 2010 5:40 pm
by Emx77
ORIGINAL: Paul Roberts

2) The "blue" of clickable text is indistinguishable (to my eyes) from the white of non-clickable text. How about making clickable text permanently yellow so that it will stand out?

I have exactly the same problem. For me all text is white.

RE: Feature Requests (more than one)

Posted: Thu Dec 09, 2010 5:49 pm
by Dr. Foo
I would like an Out of Supply notification when you view a unit in the Unit bar. Currently we can see the units current supply on hand but it would be helpful to see at a glance if the unit is too far from the supply lines and will not be resupplied in its current location.

RE: Feature Requests (more than one)

Posted: Thu Dec 09, 2010 6:13 pm
by jjax
One request so far:

I would love if the "show victory locations" stayed on for every turn. It is becoming a minor annoyance to click it on every turn (a small thing, I know).

RE: Feature Requests (more than one)

Posted: Thu Dec 09, 2010 6:34 pm
by Zovs
ORIGINAL: Dr. Foo

I would like an Out of Supply notification when you view a unit in the Unit bar. Currently we can see the units current supply on hand but it would be helpful to see at a glance if the unit is too far from the supply lines and will not be resupplied in its current location.

This is already in place, to see it you need to click shift-o