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AGN Rail Repair
Posted: Fri Dec 10, 2010 12:30 pm
by dazoline II
Is this a bug? If not is there a workaround?
Note in screen one the rail grid is repaired up to but not including the hex the rail repair unit is in. (Outlined in yellow).
Be patient my question is in the next post.

RE: AGN Rail Repair
Posted: Fri Dec 10, 2010 12:31 pm
by dazoline II
In the second screen you can see the repair unit has movement left, is inside the baltic rail zone and the hex is attached to the repaired section for this turn.
Why the heck doesn't it have any RRC value?

RE: AGN Rail Repair
Posted: Fri Dec 10, 2010 12:41 pm
by karonagames
From your first screen shot, it looks like the 6 hex from railhead rule is being applied.
14.2.2.4. REPAIR ELIGIBILITY AND RRV
Damaged rail hexes must be eligible to be designated for repair by an FBD/NKPS unit. This
is based on the distance from the damaged rail hex to a railhead (the “off rail range” in the
hex pop-up text), which is the closest friendly and undamaged rail line hex that is connected
through the rail network to a supply source. A hex is eligible for FBD/NKPS repair if 1) the hex
is in the Baltic zone (prior to Dec 1941) and within 6 hexes of a railhead, or if not in the Baltic
zone within 4 hexes of a railhead, and 2) the number of hexes to the railhead does not exceed
the RRV (Rail Repair Value) of the FBD/NKPS unit. Since both of these conditions must apply,
players will never be able to use an FBD/NKPS unit more than 6 hexes from a railhead in theBaltic zone (prior to Dec 1941), or 4 hexes from a railhead outside the Baltic zone. If a rail hex
is not eligible for repair, the RRC will not display in the FBD/NKPS unit’s info area.
Note that RRV is based on the number of construction and labor support units attached to the
FBD/NKPS repair unit and will decrease if attached support units are removed. Players can
manually transfer support units from an FBD/NKPS to a higher headquarters, but there is no
mechanism, automatic or manual, to transfer additional support units into a FBD/NKPS.
If the Show Move preference (3.3.4) is toggled on, when an FBD/NKPS unit is selected, all
damaged rail hexes within the FBD/NKPS movement range will be red, and all hexes already
designated for repair within the FBD/NKPS movement range will be yellow.
RE: AGN Rail Repair
Posted: Fri Dec 10, 2010 12:46 pm
by Flaviusx
Keep that rule in mind if you decide to stack all your rail repair in one line: won't work past a certain point. You can't just flood a rail line and get hundreds of miles converted in a single turn.
RE: AGN Rail Repair
Posted: Fri Dec 10, 2010 12:58 pm
by dazoline II
Thanks, guess I never had enough clear hexes in a row to enable me to encounter this before.
RE: AGN Rail Repair
Posted: Sun Dec 12, 2010 11:58 am
by dazoline II
I've read the rules about 4 times now on this and it seems that this screen shot contradicts the rule:
A hex is eligible for FBD/NKPS repair if 1) the hex
is in the Baltic zone (prior to Dec 1941) and within 6 hexes of a railhead. In this shot you can see I've repaired 8 hexes of rail with that last hex being 8 hexes from the nearest railhead counted either down the rail line or any other path.
This is with the 1.01 Beta 1 patch.
Forgot to upload the SS.

RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 11:57 am
by dazoline II
Bump, anyone see making 8 hexes of rail repair in a row as an issue?
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 2:35 pm
by pompack
I wish I could do that! [:D]
I've never been able to do more than six hexes in the Baltic Rail Zone.
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 3:02 pm
by Redmarkus5
+1. Let's make it 12 hexes if I decide to move all my rail repair assets onto one line...
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 3:14 pm
by karonagames
I'm wondering if Tallinn(sp?) is axis occupied, and if it is being considered a supply source/railhead. Without seeing the rest of the rail grid it is difficult to know if it is a bug.
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 3:35 pm
by dazoline II
It is occupied, as I remember I went for it right away. I never even thought it would be a supply source via its port. The railhead you see in the SS is the furthest north and east in the Baltic at that point. I'll have to read up on supply sources.
Edit:
So if it is a supply source then putting the rail line north of Pskov is a waste of resources as you can get at 20 hexes from it 15 admin + 5 unit and still be in supply. One more thing to try in my next game.
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 5:13 pm
by karonagames
You can check a unit's supply source, by clicking on "supply details" in the TOE report.
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 5:14 pm
by Joel Billings
For the rail repair purposes it is possible it is tracing the limit from a captured port (I know at one time it did, not sure if that ever changed). However, there are penalties to tracing along a rail from a port that make it not as desirable as a main rail head connected directly to the grid. So it's best to ultimately have a direct rail link back to Germany.
RE: AGN Rail Repair
Posted: Sat Dec 18, 2010 8:08 pm
by dazoline II
Thanks guys, a big help as usual.
I'd check the units supply source but any saves I had of that are long gone now.