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Playtesters wanted.
Posted: Sat Dec 11, 2010 10:29 am
by Telumar
Back to the Western Front...Looking for some playtesters for the following:
Anzio 1944 @2km / battalion scale
It's essentially a direct port of the 1km scenario, but with a map scale of 2km per hex and battalions as basic units. Up to 60 half-day turns. It uses the same database as the 1km scenario.
It's also possible to play either side versus the PO, which is the area where most testing/re-adjusting will probably have to be done. The PO might not be a challenge for experienced players. For those who are interested in tweaking around with the PO: I can send you a detailed document listing all PO related events etc., but i would recommend to first play against the PO and then dig into its "secrets".
Human vs Human will need to be tested, too. Until now i only "hotseated" with myself. And someone, preferably a native speaker, might check the pdf briefing for grammar and style.
If you are interested just post here or drop me a mail.
Turn 1 setup and map preview:

RE: Playtesters wanted.
Posted: Sat Dec 11, 2010 10:13 pm
by PRUSSIAN TOM
I would love to give it a shot. [:D] HOWEVER, while I DO play against the PO a lot, I have not mastered the Operational Art Of War (READ: I frequently get my ass handed to me by Elmer). If I can be of any help, I'd love it. I have playtedted other Matrix games, but TAOW 3 is one of the tougher puppies I have come across...lots of synergystic variables. Please let me know. [:)] I am disabled, and have a bit of time on my hands, but a very small operational brain. [8|]
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 5:50 am
by Panzer War
I’m flattered to see someone used my database

. Ill help you out as much as I can with some time against the po. cant make any promises about how much time I can devote to it as I am working on a scenario myself, Let me know.
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 8:24 am
by Telumar
ORIGINAL: PRUSSIAN TOM
I would love to give it a shot. [:D] HOWEVER, while I DO play against the PO a lot, I have not mastered the Operational Art Of War (READ: I frequently get my ass handed to me by Elmer). If I can be of any help, I'd love it. I have playtedted other Matrix games, but TAOW 3 is one of the tougher puppies I have come across...lots of synergystic variables. Please let me know. [:)] I am disabled, and have a bit of time on my hands, but a very small operational brain. [8|]
No problem. I would need an e-mail adress then..
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 8:34 am
by Telumar
ORIGINAL: Panzer War
I’m flattered to see someone used my database

. Ill help you out as much as I can with some time against the po. cant make any promises about how much time I can devote to it as I am working on a scenario myself, Let me know.
E-mail sent to your hotmail adress, hope you'll get it. Let me know.
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 9:46 am
by Telumar
Another impression from the front. Start of German turn 4 vs the Allied PO, in this game the PO used the 504th Para Regt at start.
One odd thing is still the PO's use of the supply units (see US 3rd Division supply in the front on the eastern part of the beachhead). Maybe i should put these units out of their formation and have a seperate formation for each divisional supply unit..

RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 1:26 pm
by 1_Lzard
Or Something! Having a supply unit thrust into the front like that doesn't sound like a lot of fun to me, eh?
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 1:44 pm
by Telumar
Might be related to the Strategic Bias setting in the beginning (berserk). And everthing it faces in this positions are some routed and scattered companies, not a real danger, but still a painfull deployment by Elmer..
However. The Supply Unit's formation is on "independent". Not attack...
One of the reasons i seldomly play against the PO.
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 6:16 pm
by sPzAbt653
I’m flattered to see someone used my database ...
I've also used it for a few scenarios, it is very good, thanks very much for the work put into it. [&o]
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 6:19 pm
by sPzAbt653
The Supply Unit's formation is on "independent".
I think Independent sometimes doesn't work well. I don't know the scope of the scenario, but you could maybe throw some heavy equipment into those supply units that would reduce their movement rate.
I'd love to playtest but unfortunately am too busy. [:@]
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 9:03 pm
by Telumar
ORIGINAL: sPzAbt653
The Supply Unit's formation is on "independent".
I think Independent sometimes doesn't work well. I don't know the scope of the scenario, but you could maybe throw some heavy equipment into those supply units that would reduce their movement rate.
Reducing their movement would be a good idea, but still this would not prevent Elmer from doing silly things.
I wonder if it would be hard to create code for Elmer's use of Supply Units. He could evaluate what would be the best position for such a unit (along its objective path) to raise the supply most efficiently.
Most efficiently however could mean a lot..
But i think some simple code additions could provide an easy "fix". Like never put it in the frontline, don't move every turn (very important for supply units..).
ORIGINAL: sPzAbt653
I'd love to playtest but unfortunately am too busy. [:@]
Too bad, but you can drop me a mail anytime. It's a small scenario. Quick and dirty.
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 10:07 pm
by sPzAbt653
I wonder if it would be hard to create code for Elmer's use of Supply Units.
That's a good idea. HQ's and artillery have that, don't they?
RE: Playtesters wanted.
Posted: Sun Dec 12, 2010 11:05 pm
by ogar
I think you're onto something with the setting.
Where's the supply unit for 1 BR ID as compared to the 3 US ID ? and the 504th supply ? (Do the Rangers have their own supply in this version -- if so, that would be a great comparison for beserk vs independent vs etc.)
I'd hate to see the heavy equipment get thrown in, unless there is no alternative. And yes, from experience, just having a supply unit shelled several hexes behind front lines can lead to all sorts of formation difficulties.
It is fun to see Elmer play this -- a bit different than my approach, I think.
RE: Playtesters wanted.
Posted: Mon Dec 13, 2010 9:34 am
by Telumar
ORIGINAL: sPzAbt653
I wonder if it would be hard to create code for Elmer's use of Supply Units.
That's a good idea. HQ's and artillery have that, don't they?
I would think so. Elmer uses his artillery in a reasonable way. HQs sometimes end up in the front, too. That's my impression
RE: Playtesters wanted.
Posted: Mon Dec 13, 2010 9:45 am
by Telumar
ORIGINAL: ogar
I think you're onto something with the setting.
Where's the supply unit for 1 BR ID as compared to the 3 US ID ? and the 504th supply ? (Do the Rangers have their own supply in this version -- if so, that would be a great comparison for beserk vs independent vs etc.)
I'd hate to see the heavy equipment get thrown in, unless there is no alternative. And yes, from experience, just having a supply unit shelled several hexes behind front lines can lead to all sorts of formation difficulties.
Br. 1st Inf supply ended up in the front, too. The smaller formations (Rangers, 504th PRCT) don't have supply units attached to them. Even when Elmer's strategic bias went to neutral his use of the supply units didn't get better.
Shelling or loss of the supply unit won't affect the formation supply-wise. One would just lose the ability to enhance supply in areas far from the supply head.
ORIGINAL: ogar
It is fun to see Elmer play this -- a bit different than my approach, I think.
This scenario plays very different than the 1km version. But yes, you're right.. Elmer is not programmed to resemble Lucas' behaviour. He doesn't act like a Patton though.. i would say he is rather some kind of Zhukov..
RE: Playtesters wanted.
Posted: Mon Dec 13, 2010 7:19 pm
by PRUSSIAN TOM
I have it all up and running, and am going to try as ("The Ami's") : Are the default settings for new rules ok, or do we need to make any adjustments?[&:]
Also. should the Scenario appear in HQ as ANZIO, or should there be a scale reference there?[&:]
RE: Playtesters wanted.
Posted: Mon Dec 13, 2010 7:28 pm
by Telumar
You can turn the new rules on. There's no special design requiring new or old rules, you can use what you like.
It should appear as Anzio 1944 @2km in the scenario selection screen.
Good luck then.
RE: Playtesters wanted.
Posted: Mon Dec 13, 2010 8:52 pm
by Oberst_Klink
@Prussian Tom: I started taking the side of Smiling Albert's lads! Hey, why not to test it as PBEM?
RE: Playtesters wanted.
Posted: Tue Dec 14, 2010 9:21 pm
by PRUSSIAN TOM
@ Oberst_Klink & Telumar.
That sounds fine, my only concern is if there exists a compatibility glitch. We can find out by trying it. On the interface, mine shows up as "Anzio". Let me know how to set up for PBEM, so we are in sync.
ALSO, what do we heport to the big guy [&o] Blow by blow turns, AAR's, suspected bugs? All of the above. [&:]
We will get more bang for the buck in PBEM, 'cuz I'm not that good. Smiling Albert will be grinning. [:'(]
It will let us go through the process faster, too.
Give me a yell.[:)]
RE: Playtesters wanted.
Posted: Wed Dec 15, 2010 7:33 am
by Telumar
ORIGINAL: PRUSSIAN TOM
@ Oberst_Klink & Telumar.
That sounds fine, my only concern is if there exists a compatibility glitch. We can find out by trying it. On the interface, mine shows up as "Anzio".
It shouldn't. That's how it looks on my PC:
