AI processing time
Posted: Sat Dec 11, 2010 8:30 pm
I am playing the AI in the 1944 Scenario.
It appears that the Soviet AI turns take sometimes as long as 1.5 hours to execute in this scenario. I have combat resolution set at 1; message delays set at 0.05 and combat close window set at 0.05 seconds.
I am running in window mode; Intel Dual Core 7450 Processor; 2.16 GHz, 6 GB RAM.
It really appears to go slow when the starting a battle. It sometimes sits there with just the forces listed on each side for 15-30 seconds doing nothing; then it counts the people and the losses and implements the result. Oddly, and I will try to observe it again; it seems when the game is 'freshly' started (ie I close the game program completely and restart it from my start up menu) - it appears to run faster in execution.
Has anyone else seen this?
On the positive side, I have played a few turns into this scenario about four times now - each time, the Soviet AI has shown a different end angle of attack. Game 1- what I expected, trying to cut off AGC by driving for Minsk from two directions. Game 2 - started that way; but then suddenly turned northwards for Riga on week 3. Game 3 - drove for Minsk as usual; but then shifted forces and attacked AG North Ukraine front hard; trying to break through behind Minsk by driving through Brest-Litvosk. Game 4 - usual AGC move; but then aggressive strike at Rumania. I'm impressed so far. It could be that as I have FOW off for the Soviets (on for the Germans - the human player) that it is picking up on my moves and reacting with its complete knowledge. Nonetheless, it is challenging.
It appears that the Soviet AI turns take sometimes as long as 1.5 hours to execute in this scenario. I have combat resolution set at 1; message delays set at 0.05 and combat close window set at 0.05 seconds.
I am running in window mode; Intel Dual Core 7450 Processor; 2.16 GHz, 6 GB RAM.
It really appears to go slow when the starting a battle. It sometimes sits there with just the forces listed on each side for 15-30 seconds doing nothing; then it counts the people and the losses and implements the result. Oddly, and I will try to observe it again; it seems when the game is 'freshly' started (ie I close the game program completely and restart it from my start up menu) - it appears to run faster in execution.
Has anyone else seen this?
On the positive side, I have played a few turns into this scenario about four times now - each time, the Soviet AI has shown a different end angle of attack. Game 1- what I expected, trying to cut off AGC by driving for Minsk from two directions. Game 2 - started that way; but then suddenly turned northwards for Riga on week 3. Game 3 - drove for Minsk as usual; but then shifted forces and attacked AG North Ukraine front hard; trying to break through behind Minsk by driving through Brest-Litvosk. Game 4 - usual AGC move; but then aggressive strike at Rumania. I'm impressed so far. It could be that as I have FOW off for the Soviets (on for the Germans - the human player) that it is picking up on my moves and reacting with its complete knowledge. Nonetheless, it is challenging.