Page 1 of 1
graphic error
Posted: Sun Dec 12, 2010 2:00 am
by bairdlander2
When playing the Road to Minsk scenario,I click on any Axis unit and parts of the map that should not be greyed out become greyed out.When I click any hex after this,map goes back to proper colour.

RE: graphic error
Posted: Sun Dec 12, 2010 2:14 am
by bairdlander2
Another example,water areas are red and some units grey hexes[&:][&:]

RE: graphic error
Posted: Sun Dec 12, 2010 8:00 am
by Iron Duke
Hi
this is WAD--- Red colour is enemy controlled hex's , light grey is Pending friendly controlled hex , normal map colour is friendly controlled hex and the dark grey is usually out of play , seen in the small map scenario's
further readind - manual page 126 chapter 6.3.1
also page 46 View Enemy hexes on/off (hot key e) which you have selected
RE: graphic error
Posted: Sun Dec 12, 2010 10:42 pm
by bairdlander2
ok,I turned off eneamy hexes as soon as cursor touched map,again all water red and areas greyed out,these areas greyed out are not out of plaay as I can move units in those grey area and it still doesnt explain why water becomes red

RE: graphic error
Posted: Mon Dec 13, 2010 11:54 am
by Iron Duke
ORIGINAL: bairdlander
ok,I turned off eneamy hexes as soon as cursor touched map,again all water red and areas greyed out,these areas greyed out are not out of plaay as I can move units in those grey area and it still doesnt explain why water becomes red
Just loaded the scenario and i'm seeing the same , but idon't see it as a graphics glitch or error.
the three units you have selected have only 2 legitimate hex's they can move to - the two directley to the west. they can also attack to the east.
the dark grey are hex's the units can not move to either because of stacking limits or they run out of movement points.
deselecting one of the units in the stack removes the grey hex's under the other units as the stacking limit is no longer a problem but the grey areas to the far west stay as the units do not have enough movement points to go there.
the red sea hex's i'm not sure about - still learning myself.
hope this helps
RE: graphic error
Posted: Tue Dec 14, 2010 1:56 am
by bairdlander2
Thanks for the tips,I dont like the map changing colour all the time,so I just click a blank hex and it goes back to "normal"
RE: graphic error
Posted: Tue Dec 14, 2010 7:57 am
by Helpless
You can disable "Show moving path" in preferences.