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bridges/river-crossings

Posted: Tue Dec 14, 2010 6:43 pm
by killkess
Did not find anthing related to that topic. Are there any kind off river-crossing/bridges available which reduce the MP usage?

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 7:02 pm
by elmo3
Nope, no bridges or fords.

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 7:13 pm
by goodwoodrw
Sad that's a serious omission. A lot work on rail and supply etc, but no bridges. Bridges were a key factor in supply and strategic planning in WW2, A Bridge Too Far would never have been made if bridges weren't important. [:)]

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 7:44 pm
by Davekhps
ORIGINAL: elmo3

Nope, no bridges or fords.

Darn, and here I kept trying to cross rivers at railheads thinking there was some advantage to doing so (other than the eventual supply advantage, of course).

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 7:47 pm
by gravyhair
This bridges/fords thing is a bit of an issue. It is the only obvious blemish on a beautiful product. Hopefully there will be some sort of adjustment to reflect the significance of bridges on rivers like the Volga, Don, Dnepr, etc.

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 7:56 pm
by PyleDriver
It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 8:27 pm
by WilliePete
ORIGINAL: PyleDriver

It is assumed their blown. Just keep that in mind. Thus the extra MP's to cross. Old subject with me, I just except it. Theres no luck in capturing a bridge, wish there was sorry...


I don't think it's a big deal. At this scale I'm not sure how bridges could be implemented anyway. Any rail crossing is an obvious bridge and maybe those hexes can receive a slightly lower cost in movement points? That might be the easiest way to bring them into the game without making a major overhaul.

In Decisive Campaigns Warsaw to Paris, the scale is much smaller and I thought bridges were modeled very well. I was careful how I used them in my strategy. However, at 10 miles a hex I just don't think its a big deal that they are not in WITE. It goes hand in hand with the map not having roads...

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 10:04 pm
by elmo3
The design decision was that they don't make sense at this scale.  People can feel free to disagree with that decision.

RE: bridges/river-crossings

Posted: Tue Dec 14, 2010 11:04 pm
by jomni
Yes, the scale is so harge that any there will be may paths to cross a river hexside, not just one.
So I'm totally fine with homogenous treatment (at least there's a penealty if the river is big and wide).