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Public Beta v1.01 - 4 Now Available!

Posted: Wed Dec 15, 2010 4:03 pm
by Andrew Loveridge
Hello All,

Some more changes to this beta update. It improves AI performance, especially in the Ukraine during '41, addresses some Editor issues, improves mouse functions, and addressed the performance issues some customers were seeing on slower systems, along with a number of other bugs. You can download it here GGWarintheEast-Update-v101-Beta4.exe We should be making it official in a day or two, if all goes well.

v1.01 Beta 4 – December 15, 2010
  • Bug Fixes
    • Fixed a bug that restored admin points previously expended by undoing a unit's strategic movement.
    • Fixed it so Shift-T cannot be used if the unit does not fulfill the requirements in 7.5.4.1.
    • Corrected the map data in hex 80,40 in Velikie Luki scenario.
    • Fixed a typo in the HQ switch leader check pop-up that spelled "succeeded" as "succeded".
    • Disabled map clicking during the AI turn.
    • Fixed a problem that was sometimes preventing the Soviet AI from forming a good line in the western Ukraine during the summer of 1941.
v1.01 Beta 3 – December 14, 2010
  • Bug Fixes
    • Air combat fixes. Attacking player's ground support fighters were not engaging defender player bombers during combat.
    • Editor function fixes.
v1.01 Beta 2 – December 13, 2010
  • Bug Fixes
    • Fixed mouse button handling which caused left button to be always active. (needed a small fix in engine)
    • Added fix for one more instance of the missing mouse click.
    • Reduced input polling during airstrike missions. AI should be faster, but more chances of black screens.
    • Fixed city bombing.
    • Fixed combat report when bombing the city.
v1.01 Beta 1 – December 10, 2010
  • New Features and Rules Changes
    • New Feature – Added ability to use custom fonts. Disabled automatic font reduction in high dpi settings. Instructions for setting up the use of custom fonts can be found at:
      tm.asp?m=2645378
    • New Feature – Added Multiple Monitor support. Added new code to use the bounding box of the current monitor to control scrolling.
    • Formula adjustment – Toned down on the amount of disruption that ground units suffer when bombed by aircraft (in all air mission types).
  • Bug Fixes
    • Bug Fix – The / key no longer makes the AI take control during a human player turn.
    • Bug Fix – Improved mouse performance to correct occasional unresponsiveness with some mouse clicks.
    • Bug Fix – Reduced high CPU usage when idle with the map on the screen.
    • Bug Fix – Reduced the frequency and duration of appearance of a black screen during the AI’s turn.
    • Bug Fix – Fixed problems that could occur if the PBEM box was checked when a player created a new Multiplayer game. Now the PBEM box should not impact Multiplayer games in any way.
    • Bug Fix – Fixed the appearance of the options screen when maximized while in multiplayer mode.
    • Bug Fix –In the air unit detail window, changed the color of the text for switching between day/night operations to light blue.
    • Bug Fix – Fixed the overprinting of text on the VP Advantage line of the Victory screen at the end of the game when the screen is maximized.
    • Bug Fix – Prevented units not in a scenario from showing up as disbanded on the Losses screen.
    • Bug Fix – Fixed the appearance of the Yes/No dialog box so it will not cut off longer text that appears in the dialog and the actual Yes/No portion of the text.
    • Bug Fix – Fixed it so that all Soviet on map units that should be able to created (listed in the manual) are coming up in the game as creatable (if available by date).
    • Bug Fix – Made some miscellaneous bug fixes in the editor.

RE: Public Beta v1.01 - 4 Now Available!

Posted: Wed Dec 15, 2010 5:25 pm
by solops
Outstanding. Keep them coming.

RE: Public Beta v1.01 - 4 Now Available!

Posted: Wed Dec 15, 2010 6:15 pm
by DrewBlack
You guys are gooood[X(]

RE: Public Beta v1.01 - 4 Now Available!

Posted: Wed Dec 15, 2010 7:12 pm
by Redmarkus5
Yay!

RE: Public Beta v1.01 - 4 Now Available!

Posted: Wed Dec 15, 2010 9:22 pm
by rjh1971
ORIGINAL: solops

Outstanding. Keep them coming.

Gary and Pavel are outstanding [&o][&o]

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 10:32 am
by Templer_12
The release of WitE.
Then patch after patch at a time - Santa Claus is very busy in recent days.

Ho - ho - ho [:)]

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 3:05 pm
by Joel Billings
We had a slight mixup in version control on the Beta 4 patch, and the first 5 items listed in the list of Bug Fixes did not get into the Beta 4 (only the AI change was in the patch). This is being corrected now and there should be another patch soon. Sorry for the inconvenience. FYI, over the holidays we hope to set up and start using version control software which should help prevent this kind of thing, and allow us to begin work on future products while making sure that all future WitE changes get into the future games as well.

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 4:28 pm
by Speedysteve
If I start my 41 Campaign now will any future chanegs be applicable to it or will I have to start again for some of them a la WITP AE?

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 4:49 pm
by Helpless
I may include some data fixes in to coming soon patch. These will require a restart "a la WITP-AE"..

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 5:13 pm
by Speedysteve
Hmm. What's the ETA for the the patch? I may hold off starting my GC......
 
Thanks

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 5:19 pm
by Helpless
Soon :)

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 5:24 pm
by Speedysteve
Soon as in today?[;)]

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 5:51 pm
by Joel Billings
Today or tomorrow.

RE: Public Beta v1.01 - 4 Now Available!

Posted: Thu Dec 16, 2010 6:21 pm
by Speedysteve
Excellent. Thanks Joel. I'll hold off starting my GC in that case