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What to do at start of your turn

Posted: Wed Dec 15, 2010 11:59 pm
by VictorCharlie
At the start of every turn I think it is a good idea to:

1. check the Logistics Phase Event Log Screen (hotkey Shift-E) for any unit withdrawals and commander promotions and casualties.

2. check the Battle Locator (hotkey F11) for any partisan activity and other battles during the other sides turn.

3. Fly all air recon in auto mode (A key) maybe twice to make sure.

Good to get in the habit of doing it first so you don't forget!

RE: What to do at start of your turn

Posted: Thu Dec 16, 2010 12:06 am
by CarnageINC
4. plan your rail lines if not to close to the front.

5. Assigning your new units to Armes and rail heading them to the front. (This probably causes me action points since you must get in range of the corps you want to attach them to but it helps me keep track of where their going).

Just thought to add a few.  Your quite right VC that good habits are a must to form early. [;)]

RE: What to do at start of your turn

Posted: Thu Dec 16, 2010 2:47 am
by hgilmer3
Air drop, too!

RE: What to do at start of your turn

Posted: Thu Dec 16, 2010 10:42 am
by CarnageINC
I usually do airdrops at the end of the turn, by then most of the soviet airforce has expended its movements and can't intercept.  Plus if you got a deep drive going you can resupply the farthest units.

RE: What to do at start of your turn

Posted: Thu Dec 16, 2010 11:31 am
by ComradeP
Also make sure you check the leaders tab of the CR screen for casualties (click on "fate"), as it seems not all leader casualties will appear in the event screen from time to time for some reason. I prefer the CR screen leader overview to the event screen in any case, as it guarantees I don't miss any leader casualties.

RE: What to do at start of your turn

Posted: Thu Dec 16, 2010 10:38 pm
by hgilmer3
Seems like when I wait to do airdrop, they won't do it.

RE: What to do at start of your turn

Posted: Fri Dec 17, 2010 3:01 am
by CarnageINC
The JU-52 has short legs IMO so you must keep the Luftwaffe forward enough to supply any spearheads you have going.

RE: What to do at start of your turn

Posted: Fri Dec 17, 2010 2:37 pm
by PeeDeeAitch
First thing I do is to check to make sure it is not any later than 1am so I can play another turn.