Converting enemy hex question
Posted: Fri Dec 17, 2010 3:48 am
A retreat combat result will convert the (now empty) attacked hex into pending phasing player control, even if unattacked nonphasing combat units are adjacent. This is contrary to 6.3.3 Conversion of Enemy Hexes rule.
I could find nothing in the manual staing an effect of a retreat is attacked hex enemy hex conversion.
Is this mechanic per (apparently) undocumented design intent or a bug?
If per design intent, the attacked hex conversion will occur even if all adjacent phasing units are regiments but a division size unit is needed for adjacent hex conversion during movement. Was enabling of hex conversion with only regimental size units also intended?
I could find nothing in the manual staing an effect of a retreat is attacked hex enemy hex conversion.
Is this mechanic per (apparently) undocumented design intent or a bug?
If per design intent, the attacked hex conversion will occur even if all adjacent phasing units are regiments but a division size unit is needed for adjacent hex conversion during movement. Was enabling of hex conversion with only regimental size units also intended?