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AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 6:24 pm
by jjdenver
I'm not sure what forum this should go in, or if devs are already completely aware of this then I can delete this post or you can.

An example of the start of Soviet GC turn 3 - so GE AI has had 3 turns to take Minsk and opposing it for 2 turns has been a single Soviet division - yet it won't attack....

Pls fix this :)


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RE: AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 6:27 pm
by Zovs
Just out of curiosity what is level is the AI set to? Easy, Normal, Challenging, Hard, or Impossible?

RE: AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 6:41 pm
by ComradeP
It normally attacks after 2 or 3 turns.

RE: AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 6:45 pm
by jjdenver
I set it to challenging but then customized it some ending with Soviets at 100 for everything and Axis at:
morale: 105
fort: 120
logistics: 115
transport: 115
admin: 115

RE: AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 9:09 pm
by Helpless
There is a bug with terrain in Minsk. It should be easier take it once fixed.

RE: AI Wermacht v Minsk

Posted: Sun Dec 19, 2010 9:36 pm
by hgilmer3
Well, I always leave Minsk until the last turn anyway.  So, maybe it attacks on the 3rd turn?