Across The Volga (sitito not allowed)
Posted: Sat Dec 25, 2010 6:45 pm
This is more a question about map design rationale than a bug report, but this has surprised me quite unpleasantly.
We're at turn 10 of Operation Blau v1.01 and I've the following situation developing around Stalingrad (see attached screenshot).
My opponent looked at the map carefully than myself and noticed than the Volga can be crossed... and just crossed it with a whole Panzer Korps. [&o] Amazing feat of arms, indeed, which makes Guderian corps crossing of the Meuse at Sedan look like a quite trivial affair. [:D] Fortunately I was keeping a Tank Army as strategic reserve... (not the 5 TA, they're right now starving in some parallel universe).
Sincerely, I must admit I just assumed the lower Volga wouldn't be fordable at all. That's my fault, no excuses. My opponent actually looked carefully at the map, and used that to his advantage.
While I understand quite well the scale of the game in terms of time, etc. it's not so obvious to me that both the Don and the Volga are classified as the same kind of river. Trying to rationalize this event my guess is that designers hated the idea to introduce a third kind of river - a super river which only can be traversed under certain conditions. Which I think was the right idea.
However, there is the "impassable unless frozen" hex-side types one can see in other parts of the map which, in my opinion, would have made sense to have here as well (See Notes #1 and #2 at p.119 on the printed manual).
What's the reasoning behind the decision of making that part of the Volga as easily fordable as the Don?

We're at turn 10 of Operation Blau v1.01 and I've the following situation developing around Stalingrad (see attached screenshot).
My opponent looked at the map carefully than myself and noticed than the Volga can be crossed... and just crossed it with a whole Panzer Korps. [&o] Amazing feat of arms, indeed, which makes Guderian corps crossing of the Meuse at Sedan look like a quite trivial affair. [:D] Fortunately I was keeping a Tank Army as strategic reserve... (not the 5 TA, they're right now starving in some parallel universe).
Sincerely, I must admit I just assumed the lower Volga wouldn't be fordable at all. That's my fault, no excuses. My opponent actually looked carefully at the map, and used that to his advantage.
While I understand quite well the scale of the game in terms of time, etc. it's not so obvious to me that both the Don and the Volga are classified as the same kind of river. Trying to rationalize this event my guess is that designers hated the idea to introduce a third kind of river - a super river which only can be traversed under certain conditions. Which I think was the right idea.
However, there is the "impassable unless frozen" hex-side types one can see in other parts of the map which, in my opinion, would have made sense to have here as well (See Notes #1 and #2 at p.119 on the printed manual).
What's the reasoning behind the decision of making that part of the Volga as easily fordable as the Don?


