Hunter from the Sky (FJ) vs the Kiwi Emu (DivPac88)
Posted: Tue Dec 28, 2010 4:44 am
A battle of the Mid South vs the South West Pacific.
A battle of 18 time zones difference
A battle so titanic that if one was to hop on a plane you would arrive at the other 32 hours and 30 minutes removed and having traveled 9,000 miles and spent $3,300 one way
Besides all that, this will be my first serious AAR on this forum. I am going to be the Allies powers and DivPac88 is going to be the forces of the Imperial Japanese Empire.
We selected scenario 2 since I am apparently crazy. [;)]
I am maybe crazy, but I think we both are committed long term players who are going to be looking for a long grinding struggle.
I think scen 2 keeps things a bit more even heading into 43 and turns the game into an action packed bloodbath.
This AAR is going to be a bit creative in style until I find my voice. I don't plan on posting combat summaries since those are boring. I will probably do a mixture of screenshots, strategy, planning, talking out loud, pleading for help and making fun of myself.
As the Allies there is not much to do on the first turn besides get stuff the hell out of Dodge. I of course cannot move things that are in port or unhistorical moves. But I can move my few task forces that are at sea to safer water so that my admiraship can get them sunk at a later time.
This includes my handful of carriers and TF Z
The poor soul who wonder into this thread will find my overall playstyle and excruciatingly careful. I turtle myself up the first 12 months. Content to gather supplies and build a few key supply dumps. If I can sink ships its ok. But it does not really matter since by the second and third year of the war I will have better weapons to use.
And Japan does not get replacements for things like light cruisers and battleships. So I am not one to foolishly throw away point early on.
I find that pre war ships are useful even in 44 after upgrades. They get nice shiny AA guns and radar and make good escorts ASW ships.
Or I can covert them.
I am also from the school of 'firepower is king' I am by no means a finesse player. I will usually only have one offensive on at a time and a max of two.
I shell and shell and bomb and bomb and flatten and then roll in with 3 extra divisions anyways. The Allies allow you to play like that and it works well with my play style.
I really really hate losing ships too. So I like to win in detail by going for broke in massive offensives at the sake of only having 1-2 theaters open.
Of course a lot can change in a PBEM and right now I don't know which route I am going to go. I fully expect to get smashed in every possible area for 12-18 months. It might even be the fall of 43 before I launch my first offensive.
Skill wise I am intermediate. So this should be an interesting game. I do consider myself careful and conservative which I think alot of Allied players aren't and it leads to their downfall.
I think I am good at using subs which is the Allies #2 greatest strength
I think I am good at using even old pre war ships. In games where my opponent changes his opening attack and goes after Manila instead of PH always puts a smile on my face.
I love those old girls. Early game they make good escorts on that long long road to Aussie land when you are building up supply. They have good AA after the spring of 42 and take damage well. In a surface scrape they arn't bad.
You can even conduct the occasional surprise raid with them and nip at the outer edges of the Japanese Empire with bombardments that do good damage.
Then once the war turns and you can go on the offensive they really shine. Sailing them together in bombardment groups and letting them use their 40 odd 14" and 16" guns over the course of 2 weeks makes invasion prep easier.
We will see what happens in this game.
A battle of 18 time zones difference
A battle so titanic that if one was to hop on a plane you would arrive at the other 32 hours and 30 minutes removed and having traveled 9,000 miles and spent $3,300 one way
Besides all that, this will be my first serious AAR on this forum. I am going to be the Allies powers and DivPac88 is going to be the forces of the Imperial Japanese Empire.
We selected scenario 2 since I am apparently crazy. [;)]
I am maybe crazy, but I think we both are committed long term players who are going to be looking for a long grinding struggle.
I think scen 2 keeps things a bit more even heading into 43 and turns the game into an action packed bloodbath.
This AAR is going to be a bit creative in style until I find my voice. I don't plan on posting combat summaries since those are boring. I will probably do a mixture of screenshots, strategy, planning, talking out loud, pleading for help and making fun of myself.
As the Allies there is not much to do on the first turn besides get stuff the hell out of Dodge. I of course cannot move things that are in port or unhistorical moves. But I can move my few task forces that are at sea to safer water so that my admiraship can get them sunk at a later time.
This includes my handful of carriers and TF Z
The poor soul who wonder into this thread will find my overall playstyle and excruciatingly careful. I turtle myself up the first 12 months. Content to gather supplies and build a few key supply dumps. If I can sink ships its ok. But it does not really matter since by the second and third year of the war I will have better weapons to use.
And Japan does not get replacements for things like light cruisers and battleships. So I am not one to foolishly throw away point early on.
I find that pre war ships are useful even in 44 after upgrades. They get nice shiny AA guns and radar and make good escorts ASW ships.
Or I can covert them.
I am also from the school of 'firepower is king' I am by no means a finesse player. I will usually only have one offensive on at a time and a max of two.
I shell and shell and bomb and bomb and flatten and then roll in with 3 extra divisions anyways. The Allies allow you to play like that and it works well with my play style.
I really really hate losing ships too. So I like to win in detail by going for broke in massive offensives at the sake of only having 1-2 theaters open.
Of course a lot can change in a PBEM and right now I don't know which route I am going to go. I fully expect to get smashed in every possible area for 12-18 months. It might even be the fall of 43 before I launch my first offensive.
Skill wise I am intermediate. So this should be an interesting game. I do consider myself careful and conservative which I think alot of Allied players aren't and it leads to their downfall.
I think I am good at using subs which is the Allies #2 greatest strength
I think I am good at using even old pre war ships. In games where my opponent changes his opening attack and goes after Manila instead of PH always puts a smile on my face.
I love those old girls. Early game they make good escorts on that long long road to Aussie land when you are building up supply. They have good AA after the spring of 42 and take damage well. In a surface scrape they arn't bad.
You can even conduct the occasional surprise raid with them and nip at the outer edges of the Japanese Empire with bombardments that do good damage.
Then once the war turns and you can go on the offensive they really shine. Sailing them together in bombardment groups and letting them use their 40 odd 14" and 16" guns over the course of 2 weeks makes invasion prep easier.
We will see what happens in this game.
