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All-weather roads
Posted: Wed Dec 29, 2010 4:36 pm
by Emx77
According to authors of book "When Titans Clashed", the vast expanse of the Soviet Union included only 40,000 miles of hard-surfaced, all-weather roads and 51,000 miles of railroads. I wonder why these roads are not represented on map?
RE: All-weather roads
Posted: Wed Dec 29, 2010 4:57 pm
by Klydon
Most of the so called "hard surfaced all weather roads" were a joke. What there was ran pretty much close to rail lines in most cases I believe so with the scale of the game as it is, no need to represent them as something different from the rail lines.
RE: All-weather roads
Posted: Wed Dec 29, 2010 5:58 pm
by Mehring
The Operational Combat Series offers excellent depiction of road net in large expanses of Russia, from main roads to tracks (it also depicts single and double track rail). Roads don't overlap rail network to the extent that Klydon suggests and road is, in my view, a major ommision from an otherwise excellent map.
RE: All-weather roads
Posted: Wed Dec 29, 2010 5:59 pm
by Mehring
duplicate post
RE: All-weather roads
Posted: Wed Dec 29, 2010 11:32 pm
by Concord7
Description of picture in a book I have
"...Pz.KwIII. on the
largest and finest highway in the Soviet Union, the road from Minsk to Moscow. The road is
unpaved..."
Look at how the roads have improved[:)]
http://englishrussia.com/index.php/2006 ... n-roads-4/
RE: All-weather roads
Posted: Thu Dec 30, 2010 3:39 am
by Redmarkus5
ORIGINAL: Klydon
Most of the so called "hard surfaced all weather roads" were a joke. What there was ran pretty much close to rail lines in most cases I believe so with the scale of the game as it is, no need to represent them as something different from the rail lines.
The roads may not have been 'all weather' but in the dry seasons they represented key objectives and defined the axis of attack for AGN and AGC. I think that map is large enough to represent them (they were more numerous than the rail lines) and that outside the mud and snow periods, they should give some movement and supply advantages.
Why do you think the Germans got stuck on the roads in the first place? Because even a poor road is generally a better option than trying to go off road through forests and swamps...
RE: All-weather roads
Posted: Thu Dec 30, 2010 6:23 am
by Emx77
This highway is located deep in Siberia, thousands of kilometers east of Moscow in low populated area.
http://www.ssqq.com/archive/vinlin27c.htm
http://en.wikipedia.org/wiki/M56_Lena_highway_(Russia)
RE: All-weather roads
Posted: Thu Dec 30, 2010 6:55 am
by Helpless
Roads are virtually there. Hexes with better road network has "lighter" terrain.
RE: All-weather roads
Posted: Thu Dec 30, 2010 7:02 am
by Redmarkus5
Ok, I see that now. There are sort of 'clear' paths across the map. I didn't really spot that before

RE: All-weather roads
Posted: Thu Dec 30, 2010 7:25 am
by Emx77
ORIGINAL: Helpless
Roads are virtually there. Hexes with better road network has "lighter" terrain.
Sorry, but I can't see difference [:(]
Do these "roads" have any effect on supply or movement?
RE: All-weather roads
Posted: Thu Dec 30, 2010 8:37 am
by Helpless
Ok, I see that now. There are sort of 'clear' paths across the map.
Something like this. Or no heavy woods in southern areas, etc..
Do these "roads" have any effect on supply or movement?
Yes, lighter terrain less MP cost. Again they are the subject of decision of the person who made the logical map - me, i.e. subjective and don't have single interpretation in many cases. You are free to have different view on this as well.
There was a big discussion in the past regarding the roads and why they are not in the game (now only if forum search would work). It is not just matter of drawing some lines on map, the whole movement and supply system should be reworked, means not even months but years of extra development. In a perfect world they should be there together with dozen of new terrain types.. it's not forbidden to dream. [:)]