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Production question
Posted: Thu Dec 30, 2010 11:02 pm
by AdmiralEggman
How is production handled in WitE? Are you able to change what your factories produce?
RE: Production question
Posted: Thu Dec 30, 2010 11:12 pm
by Belphegor
I don't believe so. But I've never played the soviets. You can move them out of harms way, but they produce what they produce on a fixed schedule.
I could be wrong.
RE: Production question
Posted: Fri Dec 31, 2010 1:00 am
by Aurelian
You're not wrong. Can't change factories or do R/D like WiR/WiTP. (Used to convert all the T-34s to KV-85s in the WiR and S/F.)
RE: Production question
Posted: Fri Dec 31, 2010 1:16 am
by Scotters1
While you can't change what factories produce, you can create units as the Soviets using action points. Just make sure you have enough in the pool to fill up the unit, and keep in mind it will take at least 3 weeks to fill its TOE, and more time for it to gain experience and be combat ready.
I usually like total control, but this game already give you a ton of control. While it would be fun to have all the factories produce T 72s, and Mig 27s, haha, I think production is done well. And you still have control of moving factories as the Ruskies.
RE: Production question
Posted: Fri Dec 31, 2010 6:38 am
by atheory
I do hope down the road that total control will be an option - for the number crunching, detail fanatics and customizing freaks like myself.
1) Factory control (able to change and expand) as allowed in WITP
2) Creation of units on the German side
3) Creation of unit types. (allow players to create their own TOE in units) to include captured equipment
4) Assigning leaders to division units
5) Have actual German Regiments within the divisions and not generic 1/2/3
Anyone know what happens to the captured equipment that the axis allies accumulate? Do they have units that eventually use it?
RE: Production question
Posted: Fri Dec 31, 2010 7:44 am
by XAAL.
I too believe that the German and Soviet player should be able to have total control over production, quantity and kind of equipement produced, as an option in game parameters.
RE: Production question
Posted: Fri Dec 31, 2010 7:53 am
by vinnie71
ORIGINAL: GrauWolf80
I do hope down the road that total control will be an option - for the number crunching, detail fanatics and customizing freaks like myself.
1) Factory control (able to change and expand) as allowed in WITP
2) Creation of units on the German side
3) Creation of unit types. (allow players to create their own TOE in units) to include captured equipment
4) Assigning leaders to division units
5) Have actual German Regiments within the divisions and not generic 1/2/3
Anyone know what happens to the captured equipment that the axis allies accumulate? Do they have units that eventually use it?
That would be nice. Especially if R&D is factored in as well. The Germans are severely limeted by their original OOB, especially in the air.
RE: Production question
Posted: Fri Dec 31, 2010 8:01 am
by KarlXII
This discussion has been ongoing for as long as this forum has existed and the result is that is is not going to happen in this game and probably not in the others to follow.
RE: Production question
Posted: Fri Dec 31, 2010 8:11 am
by XAAL.
Hmmm....maybe as a Feldmarschall Gold Platinum Edition....sometimes in the future....(hopes)
[&o][8|]
ORIGINAL: karlxii
This discussion has been ongoing for as long as this forum has existed and the result is that is is not going to happen in this game and probably not in the others to follow.
RE: Production question
Posted: Fri Dec 31, 2010 11:02 am
by AdmiralEggman
Bummer... The prod and R&D was a favorite part of WiR for me.
I'd love to see it as an option.
Won't stop me from buying though.
Off to go find some of the older threads on this...
RE: Production question
Posted: Fri Dec 31, 2010 12:03 pm
by MechFO
I'd be happy if we could just assign supply priorities to factory types. Right now as the Axis in a 41 GC, some of my Panzer factories seem to be producing way below capacity because they can't seem to get enough supply.