Rolling Encirclements - Putting the skeer on them (AI)
Posted: Sun Jan 02, 2011 9:44 pm
I have noticed, admittedly in only 2 GC so far, that when I can't fully complete an encirclement (say near Gomel), but can mostly and leave a ZOC that can be reopened by the AI, that such a "nearly there" encirclement causes the AI to pull back, leaving the next turn, if I have panzers ready, ripe for encirclement fully.
Even if I can't pocket all of them, I can "put the skeer in them" and disrupt a portion of the line. I like this, as a fluid line in 1941 means an axis advance. I am not sure (as I have just played the AI so far) how a human would react differently, but such "feels" right to me in one way.
My point is that when playing the AI as the Axis, a two-turn plan for an encirclement can pay huge dividends in terms of both pocketed troops and territory gained - both vital for that first winter.
Even if I can't pocket all of them, I can "put the skeer in them" and disrupt a portion of the line. I like this, as a fluid line in 1941 means an axis advance. I am not sure (as I have just played the AI so far) how a human would react differently, but such "feels" right to me in one way.
My point is that when playing the AI as the Axis, a two-turn plan for an encirclement can pay huge dividends in terms of both pocketed troops and territory gained - both vital for that first winter.