Randomizing reinforcements
Posted: Mon Jan 03, 2011 12:55 pm
Hi There,
In future versions of H&M, could we have the abililty to randomize when reinforcements arrive? So, for example, instead of entering a single turn number for reinforcements (e.g. 'turn 6'), we could enter a two numbers (e.g. 6, 12) and the engine would select a random number inbetween for reinforcements?
In future versions of H&M, could we have the abililty to randomize when reinforcements arrive? So, for example, instead of entering a single turn number for reinforcements (e.g. 'turn 6'), we could enter a two numbers (e.g. 6, 12) and the engine would select a random number inbetween for reinforcements?