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Randomizing reinforcements

Posted: Mon Jan 03, 2011 12:55 pm
by Javolenus
Hi There,

In future versions of H&M, could we have the abililty to randomize when reinforcements arrive? So, for example, instead of entering a single turn number for reinforcements (e.g. 'turn 6'), we could enter a two numbers (e.g. 6, 12) and the engine would select a random number inbetween for reinforcements?

RE: Randomizing reinforcements

Posted: Mon Jan 03, 2011 1:16 pm
by Matto
It is good idea ... or do it like in JTCS, where you can set turn, when first could reinforcements arrive and percentage if arrive. So if I set 5 turn and 40% I have 40% chance that reinforcements will arrive on 5 or later turn

RE: Randomizing reinforcements

Posted: Mon Jan 03, 2011 1:35 pm
by Javolenus
Hi Matto! And thanks for reply. Your English is fine and my Czech consists of one word: 'pivo'!

That's a good idea to have percentage for reinforcement arrival - I would definitely favour that. Hope this feature can be included.

RE: Randomizing reinforcements

Posted: Mon Jan 03, 2011 4:28 pm
by PrinzHenrich
The percent chance to arrive the reinforcement is more likely to done in oposite to two numbers in theĀ  gap. It is greate proposition, but will more usefull for scenario making for PBEM :) and the hipotetical one.
How about my English?
Pivo, Piwo, BEER, Alus, :)