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Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 3:23 pm
by cmdrnarrain
I not sure if this is a bug or not but I don't believe the Ancient Guardian should be triggering ruins. Given that it starts next to you and has a huge tech advantage it is able to explore much quicker then I am and is triggering all of the ruins before me.
This is especially bad on the smaller maps.
RE: Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 3:53 pm
by Kayoz
I agree entirely. The Ancient Guardians should have been around to see the ruins constructed - so why are they investigating them?
The Ancient Guardians also set up research bases - yet they have maxed out tech at the start.
RE: Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 3:58 pm
by J HG T
Fair points here. If you think of it, ancient guardians should not have: 1) exploration ships 2) Bases other than the bases on their homeworld. Transports should be okay. I'm not sure about mining stations. Even machines need raw materials though.
RE: Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 4:05 pm
by VarekRaith
They also wipe out the local pirates/monsters near me.
Kind of annoying...
RE: Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 5:49 pm
by Setekh
Saw an Ancient colony ship yesterday too, why???
RE: Ancient Guardian Triggering Ruins(spoilers)
Posted: Wed Jan 05, 2011 5:57 pm
by J HG T
That's because Ancients are all over the place and claim many derelict vessels and ruins you or some other empire are meant to find. Has happened to me too.