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Soviet HQ Building
Posted: Fri Jan 07, 2011 9:10 pm
by cookie monster
At what date can I build a Soviet HQ.
I cannot find this in the manual. Plus forum search function didnt work.
Page 313 lists two HQs which can be buit.
Page 244 only says that HQs & CUs can be built.
So the question is at what date can I build a HQ?
My current game date is Jan 43.
Thanks
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 2:21 pm
by usecase
You'll be able to build them once the patch is out.
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 2:28 pm
by bwheatley
Also from what i hear you won't need to build them anyway since you get a metric crap ton of them. I'm at turn 16 and i have more hq's then i need right now by probably 8.
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 2:49 pm
by amatteucci
ORIGINAL: bwheatley
Also from what i hear you won't need to build them anyway since you get a metric crap ton of them. I'm at turn 16 and i have more hq's then i need right now by probably 8.
Yes, with the exception of Tank Army HQs. You'll want to be able to built them ASAP.
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 3:14 pm
by TulliusDetritus
ORIGINAL: bwheatley
Also from what i hear you won't need to build them anyway since you get a metric crap ton of them. I'm at turn 16 and i have more hq's then i need right now by probably 8.
If these HQs existed in real life, I want them [:)] Humm, soon or late you will need them. Think about the Command Points. The more HQs = the more units you can command. Right now on my game (mere turn 8) some of my fronts (if not all) are overloaded (I know there is a solution: the Armies which are arriving). On 1943 these HQs will not be irrelevant, I suspect. And even if they were chrome (which I very much doubt) I would want them anyway, I'm a history freak.
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 3:32 pm
by Flaviusx
If you like to stuff armies to their limits, you'll have more HQs than you know what to do with by early 42. I personally am disbanding HQs by the middle of 42, and keep maybe a half dozen uncommitted ones at most.
Sovs don't have enough quality leaders to go around, and running around with a bunch of half filled armies means you're using a lot of trash generals. And disbanding excess armies frees up a lot of manpower, send those REMFs to the front.
RE: Soviet HQ Building
Posted: Sat Jan 08, 2011 4:44 pm
by TulliusDetritus
I stick to history: incompetent people are part of the events, although wargamers want to have a fictitious, perfect world (impossible task in the real world). Gimme all those HQs [:D]
But of course I play for FUN. Win or lose, it's not my goal [:)]
RE: Soviet HQ Building
Posted: Fri Jan 14, 2011 4:47 pm
by cookie monster
In the new beta patch v103 in the members section you can now build Combined Arms and Tank HQ's.
They cost 25 AP each.
I have yet to build one, I will probably streamline my static lines Command and Control first to free up Army HQ's.
RE: Soviet HQ Building
Posted: Fri Jan 14, 2011 6:13 pm
by Flaviusx
You'll want to build the tank armies at least, as your mobile forces allow.
RE: Soviet HQ Building
Posted: Fri Jan 14, 2011 9:02 pm
by randallw
Tank and Mech Corps Fun!