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USNI # 5 ' Retreat '
Posted: Sat Jan 08, 2011 6:12 pm
by JRyan
USNI # 5 Retreat
Pretty interesting Scenario really. I started in good shape, got my 14's in the air, but had to reconfigure my 18's to ATA loads. That was 30 minutes of nail-biting. One Tico did not survive my discovery of the Kiev group and a AS-6 Kingfish found its way through my screen and found its target.
Once the 14's cycled through a reload, I have achieved somewhat air superiority. The waves of attacks were dealt with by the 14's and 18's.
One thing I have noticed about the newest HCE. Subs are DEADLY. Two of my losses, where just notices of a ship being hit and sinking. Sneaky indeed.
I chose to run, to get to a safe place as the scenario was designed. I had a little help from some Tornado and Phantoms watching my rear.
All in all, a good scen, and once again the subs are hard to deal with. Yow will find yourself changing directions quite often!

RE: USNI # 5 ' Retreat '
Posted: Sat Jan 08, 2011 6:14 pm
by JRyan
I will attach the AAR if someone wants it. Strange, I always seem to have a ship run aground in HC. You would think those in the bridge would not try to make it a land vehicle. I could have caught it except the time compression was too much so my bad. Plus, I should have adjusted the Formation to reflect the change in course of the battle group.
RE: USNI # 5 ' Retreat '
Posted: Sat Jan 08, 2011 6:47 pm
by TonyE
Have you tried the remake of this scenario present in the HC Demo? I'd love to see comparison AARs.
RE: USNI # 5 ' Retreat '
Posted: Sat Jan 08, 2011 6:54 pm
by JRyan
ORIGINAL: TonyE Have you tried the remake of this scenario present in the HC Demo? I'd love to see comparison AARs.
I just played the one that came with HUE....What is the name of the other scen and what battleset?
RE: USNI # 5 ' Retreat '
Posted: Mon Jan 10, 2011 12:38 am
by TonyE
Strangely enough it is only in the demo as yet. There is a limit to the number of battlesets we can put in the full game (a limit I'll raise someday since it isn't too difficult) so it hasn't appeared there yet.
http://harpgamer.com/harpforum/index.php?showtopic=3446
It will not interfere with your full game install.
RE: USNI # 5 ' Retreat '
Posted: Mon Jan 10, 2011 1:00 am
by JRyan
Ah, I will have to try it I guess.....
RE: USNI # 5 ' Retreat '
Posted: Tue Jan 11, 2011 12:41 pm
by CV32
Yeah, I'd be interested in whether your experience with the demo version is any different. Tougher? Easier? [:)]
RE: USNI # 5 ' Retreat '
Posted: Tue Jan 11, 2011 3:25 pm
by JRyan
About 75% through will update when done. IT IS VERY DIFFERENT!
RE: USNI # 5 ' Retreat '
Posted: Tue Jan 11, 2011 10:29 pm
by JRyan
OK results are in, much tougher scenario. My F-14's and F-18's took a beating but scored many hits. I tried to stay and fight it out during the retreat. My goal was to keep the airfields from launching missiles.
I was a fair job, as some got through. The IKE got hit twice but was able to maintain operations etc.
The CV Fleet had to wait, once half my 14's could keep air superiority, the rest of the planes stated the strikes. It took 4 waves, but mission accomplished, and the last ship, A Slava, was taken by a flight of Orion's.
Once the Flankers were weaned, the MiG23's and Backfires we easy to handle with the help of F-15's from Iceland.
The last 2/3 of the journey were unmolested except for a few dead whales and some pesky Kilo's.
It ended in a draw, as I guess I did not get far enough south as the IKE was limited in speed. I think I got it as I only lost some FFG's and a Spruance.
MUCH TOUGHER SCENARIO. The AI is much better. Wave after Wave....
I had fun..

RE: USNI # 5 ' Retreat '
Posted: Wed Jan 12, 2011 1:08 pm
by CV32
Thanks for sharing your experience with the demo version. I'm glad you enjoyed it. [8D]
RE: USNI # 5 ' Retreat '
Posted: Mon Jan 24, 2011 8:08 pm
by TimOusley
Interesting comment about the subs. I've noticed that in H3 UE, the subs seem much stealthier also. In the Indian Ocean scenario, I took out nearly the entire Kusnetzov carrier group with one LA class sub. Before, if they even sniffed you at 15 miles you'd get a torp-carrying missile and it's all over. Not so any more. Very stealthy at depth and creep speed or lying in wait. I ran out of weapons or I would've gotten them all. Not sure what version this behavior showed up in, but it makes it a lot more fun being the sub driver.
Tim O.
RE: USNI # 5 ' Retreat '
Posted: Mon Jan 24, 2011 10:06 pm
by JRyan
Yeah I know,
When I get even a sniff of a sub, lots of resources are launched immediately, and not just 3 torps either. 8-10....that way at least 2-3 hit.
Very sneaky they are, which is good, and it has made me change the way I deal with a sub contact on defense. On offense, it is much better. I always had troubles getting kills with subs. Couldn't get close enough most of the time.