BUG in ROTS?, please fix!!!
Posted: Mon Jan 10, 2011 8:20 am
OK, I'd like to post in a new thread because this is quite important:
I've been carefully experimenting with the "special components"
altering the tech numbers 0-15 for a given race, and the fact is,
unless I am missing something, special techs 4-15 take effect
in a game for that altered race, BUT special component techs 1, 2, 3
(i.e. 1=Death Ray, 2=Devastator Pulse, 3=Super Laser) DO NOT go into effect
as the others... Why not???
So, if the nice devs can confirm this, could they please fix this?
The Galactic Empire cannot bring order to the galaxy without a fully
armed battlestation... for peacekeeping missions, that is...[:D]
THANK YOU ALL FOR A WONDERFUL GAMING EXPERIENCE!!!
I've been carefully experimenting with the "special components"
altering the tech numbers 0-15 for a given race, and the fact is,
unless I am missing something, special techs 4-15 take effect
in a game for that altered race, BUT special component techs 1, 2, 3
(i.e. 1=Death Ray, 2=Devastator Pulse, 3=Super Laser) DO NOT go into effect
as the others... Why not???
So, if the nice devs can confirm this, could they please fix this?
The Galactic Empire cannot bring order to the galaxy without a fully
armed battlestation... for peacekeeping missions, that is...[:D]
THANK YOU ALL FOR A WONDERFUL GAMING EXPERIENCE!!!