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103Beta Oddities

Posted: Sat Jan 15, 2011 11:17 pm
by Cad908
Playing around with a test campaign as Soviet v Axis AI in late November 1941

After patching, I surrounded the German 96th Infantry, and others, after an AI blunder push. (It was pretty good up until this point)

I surrounded the 96th and was looking for the kill on the next turn.

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RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:18 pm
by Cad908
Next turn, during the AI cycle it disappears without any combat.

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RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:19 pm
by Cad908
Starting loss screen

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RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:19 pm
by Cad908
Loss screen after the AI turn.

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RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:21 pm
by Cad908
Unit does not list as destroyed, no real surrenders. Its gone but....

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RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:23 pm
by Cad908
Notice the AP for the Soviets on the second picture, it is 625. Did you intend to remove the 500 cap.

Note, this is a test game where I am playing around with command structure so I gave myself double the AP points. Until 103 Beta, it always capped correctly at 500

RE: 103Beta Oddities

Posted: Sat Jan 15, 2011 11:27 pm
by Cad908
Here is the save prior to the 96th vanishing. I ran the turn three times and it disappeared each time. Watching the AI turn, it did not attempt to supply it via airdrop, though it did others around its location, nor is there ever a battle. Its there, then during the AI 3 9 cycle its gone.

Not serious by any means, as this is just a test run for the first year before I start a "real" campaign.

Thanks

RE: 103Beta Oddities

Posted: Sun Jan 16, 2011 2:01 am
by CarnageINC
625! [X(]  Thats gotta be a mistake in programing...[:@]

RE: 103Beta Oddities

Posted: Sun Jan 16, 2011 5:45 am
by Cad908
Carnage,

I have created rather an outlier situation given my setup. I think what is triggering the issue to 625 AP is that this is the turn the Volkhov Front becomes active. When a new front enters, 125 AP are added. Now, I think this might be 500 AP to max, note the addition from 473 (previous turn, plus 50 AP for the turn plus another 50 for my 200 AP setting) are not carried over and go to 500, then 125 are added because of the new front coming into play. This could be the intention of the devs where the hard cap of 500 is violated, or not. Certainly a weird situation mainly because I am playing around here. I do not think many Soviet players have the AP surplus I am running.


RE: 103Beta Oddities

Posted: Sun Jan 16, 2011 6:49 pm
by Joel Billings
I've sent the save and bug to Gary for the warp move. As for the admin points, as long as the Soviet APs fall to 500 on the next turn, I'm ok with it allowing the extra 125 points over the 500 CAP on the turn the front arrived.

RE: 103Beta Oddities

Posted: Sun Jan 16, 2011 6:59 pm
by Pawsy
You might want to check the railway builders. Mine had like 7000000% fuel on a mud turn my current pbem

RE: 103Beta Oddities

Posted: Sun Jan 16, 2011 9:41 pm
by Cad908
Joel,

Ran another turn and indeed the 625 AP are capped to 500 on the next turn.

Makes sense to me.

Thanks

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