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Help With Assault Times...

Posted: Tue Jan 18, 2011 5:43 pm
by Marshal Villars
Hey guys.

Assault times. My units keep slipping them. How do I prevent this?

I am confused as to why units which are at an FUP 18 hours in advance have any assault time slippage at all (often reporting they need 4 extra minutes).

Other times I am confused as to why a battalion which has agreed to an assault time will sleep through it.

Anyone else scratching their head?

RE: Help With Assault Times...

Posted: Tue Jan 18, 2011 9:19 pm
by Fred98
In the tutorial scenario, when the scenario begins and everybody is fresh, the slippage can be up to an hour.
 
Makes coordination difficult.
 
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RE: Help With Assault Times...

Posted: Wed Jan 19, 2011 9:33 pm
by Marshal Villars
I would really love some help on this. I will start posting examples of what isn't making sense to me in here in a few days.