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Regarding Pathfinding

Posted: Thu Jan 20, 2011 10:01 am
by Kai Kratz
I recently stumbled upon the BFTF demo and was really impressed by the level of detail that went into the simulation. It looks like BFTF uses continuous map with nav-meshes. And since i am a rather curious CS student i was wondering how BFTB models path-finding.

I do not expect to get an detailed answer but a pointer to right book or publication (other than A*/D*) would be very kind of you. :) Maybe you guys did publish some papers?

Cheers
-Kai