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Getting units from Unready to Ready

Posted: Fri Jan 21, 2011 6:56 pm
by Q-Ball
Piles of Soviet Rifle units show up in 1941, all of the UNREADY. What is the best way to get them READY?

Just set them to REFIT?

Attach to HQ?

Just wait, that's all you can do?

Pep talk from the division Political Commmisar?

Select some of the "Unready" soldiers, and make an example of them?

RE: Getting units from Unready to Ready

Posted: Fri Jan 21, 2011 7:07 pm
by 2ndACR
Not sure, but I also see that when I have a Axis Ally rout during blizzard. They finally will go to ready, but just assume it is a moral issue or something.

RE: Getting units from Unready to Ready

Posted: Fri Jan 21, 2011 7:13 pm
by Apollo11
Hi all,

From manual:
7.3. DEPLETED AND UNREADY UNITS

Depleted Units: Units at 10% or less of TOE are in a depleted status, have no ZOC and will
automatically displace if they end up next to an enemy unit and not stacked with a combat unit
that is in a ready or unready status. These units are listed as “Depleted” and if set to Refit then
they will have two asterisks next to the word Refit (Refit**).

Unready Units: Units that have the sum of their current morale and actual TOE percentage
equalling less than 100 are in an unready status. Unready combat units do have a ZOC, but
may only conduct an attack if they have not expended any movement points during the turn
(15.6.3). These units are listed as “Unready” and if set to Refit then they will have one asterisk
next to the word Refit (Refit*).

Please note that all newly mobilized Soviet units are just "skeletons" at first and they do get filled up in time (if you have enough men and equipment in pool of course)... this is normal and historical... [;)]

Also the "Refit" is the best way to make unit ready! [;)]


Leo "Apollo11"

RE: Getting units from Unready to Ready

Posted: Sat Jan 22, 2011 5:49 am
by gradenko2k
As Apollo said, Unready units are units whose sum of TOE and morale is less than 0.

Therefore, the fastest way to get them ready is by getting their TOE up, which means giving them replacements, which generally means putting them on Refit status and placing them in a good supply position (near HQ and near rail-head)

I believe units on Refit also get a bonus chance to increase their morale (or was it exp?), but I'm not sure if the manual explicitly mentions that.

RE: Getting units from Unready to Ready

Posted: Sat Jan 22, 2011 8:18 am
by Apollo11
Hi all,
ORIGINAL: gradenko_2000

I believe units on Refit also get a bonus chance to increase their morale (or was it exp?), but I'm not sure if the manual explicitly mentions that.

The "Refit" in WitE is multipurpose - one other thing it can do is raise morale (depending on ountry and year)... all is explained in manual...
9.1.1. GROUND UNIT MORALE CHANGES

The morale of a unit will increase when it is successful in combat (holds on defense or retreats
the defender when attacking). The morale of a unit may also increase during the friendly
logistics phase due to any and all of the following circumstances:

The unit’s morale is below 50, and it is in refit mode.
The unit’s morale is below 50, and it is more than 10 hexes away from the nearest enemy unit.
The unit’s morale is below its national morale. In this case it can recover as much as 10% of
the national morale but not more than the country’s national morale (Example: German national
morale is 70 in 1942 so a unit could recover 7 per turn, not to exceed 70 for a non-elite unit).
The unit is in a very good supply and support situation and its morale is less than 75. If die(75)
is greater than the unit’s morale than a gain for this situation is possible.
Ground unit morale will decrease due to losing battles, suffering from air interdiction, being
in an isolated state, and Axis morale losses due to the first winter rules (section 22.3). There
is also a morale penalty for Finnish units that move south of specific hexes on the map area
(see section 19.1.1).

Retreated units lose one morale point, which is increased to a loss of two morale points if the
leader Morale check fails.

Routed units lose one additional morale point.

Isolated units may lose one or more morale depending on existing supply shortages.
Units attacked by an interdiction air mission that lose more than nine MPs may lose one morale
if random(100) is less than unit fatigue and the leader Morale rating check fails.


Leo "Apollo11"

RE: Getting units from Unready to Ready

Posted: Sat Jan 22, 2011 11:02 am
by jomni
I usually bring them at the back and refit them. 

RE: Getting units from Unready to Ready

Posted: Sun Jan 23, 2011 1:19 am
by CarnageINC
ORIGINAL: Q-Ball

Piles of Soviet Rifle units show up in 1941, all of the UNREADY. What is the best way to get them READY?

Just set them to REFIT?

Attach to HQ?

Just wait, that's all you can do?

Pep talk from the division Political Commmisar?

Select some of the "Unready" soldiers, and make an example of them?

MWWAHAHAHHAHA!!!! I hope this is our game, the more the marrier I say....MWWAHAHAHAH!