TOE changes causing really bad effects
Posted: Tue Jan 25, 2011 1:47 am
I have a campaign against the computer. In Nov 1943 some units had TOE upgrades and it messed up the strength of the units.
The 9th Guards Tank Corps had an upgrade for turn 126, and it somehow killed the experience of the T-34s ( still the 1941 model ), dropping them to about 18.
On turn 127 the 1st Guards Airborne Division has a change to a 1944 TOE, losing all the rifle squads in exchange for smg squads; only about 27 smg squads show up the first turn, and their experience is low.
Turn 125 attached.
The 9th Guards Tank Corps had an upgrade for turn 126, and it somehow killed the experience of the T-34s ( still the 1941 model ), dropping them to about 18.
On turn 127 the 1st Guards Airborne Division has a change to a 1944 TOE, losing all the rifle squads in exchange for smg squads; only about 27 smg squads show up the first turn, and their experience is low.
Turn 125 attached.