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MODdable points

Posted: Fri Jan 28, 2011 4:31 pm
by kojusoki1
Hi Devs
Is it possible to have the points mod'able? I know I can set a certain amount of points in scenario editor, however it would be nice to have a multiplier in campaign.txt.
I do like idea of points but in my opinion there are to few points. I would like to be able to double them or increase by 50% easly.
Now I have to add to each forcepool troops that are elite and not for use what seems to be a bit crazy :)

Current number of points is OK for small campaigns or vs AI games, but when it comes to H2H grand campaign, its really a pain.

Thanx
Michal

RE: MODdable points

Posted: Fri Jan 28, 2011 6:12 pm
by RD Oddball
I'll point out your post Michal.

RE: MODdable points

Posted: Fri Jan 28, 2011 6:23 pm
by Andrew Williams
yes, it will support the internal dev. request to keep any new calcs. out of the exe as was originally planned.

Why this decision was reversed has not been explained.

RE: MODdable points

Posted: Fri Jan 28, 2011 8:24 pm
by kojusoki1
Thank you

One more thing (i have some thoughts now as we are at day 22 in H2H GC): why didnt you add even a single schreck to the Bgs that are at Day1 on the map? They will not be a great threat, but will make a psychological barrier for sending out tanks like crazy. Now, allied player can take 4 tanks and have a great chance of taking the whole map in one turn (unless morale failure what seems to be the best At weapon now for the German player...). If there will be a threat from a personal At weapons (I mean a properly working shreck... I find them usefull when base accuracy is set to 512), even a single one, all is different