Dear Ivan: A RtLenigrad friendly PvP AAR/tutorial
Posted: Mon Jan 31, 2011 1:23 am
Dear Ivan:
Advice from an Axis player to a Soviet without as much experience.
Heliodorus04 Axis (ostensible narrator 1). I’m getting the hang of 1941.
I’ve played Road to Kiev as Axis and as Soviet vs. AI, and am playing a solid first-game as Soviet vs. human so far, but don’t hold me to that…
Nathan06 is Soviet, his first time playing Soviet, so I intend to help him with as little as I know.
However, I am actually attempting a decisive victory with my Axis, and I don’t want to help him TOO much. Just basics.
To start, Turn 1 sucks for the Soviet. It’s like listening to your wife’s testimony in divorce court. It’s hurtful, but it’s completely legal, and there’s nothing you can do about it…
So I’m off to blast a path through what Stavka thinks is a passable defense and rearguard.
The only ‘lesson’ to be learned from turn 1 is to see just how far a well supplied panzer division can move in a single turn. I think it’s pretty close to the speed of light. Respect that distance they can put behind your ‘line’ and your supply line. Just because they moved east last turn doesn’t mean they can’t cut all the way to Leningrad in a turn if you leave the rear open for exploitation.
Unfortunately for Nathan, I’ve just earlier today finished my AGN north moves in my first (vs. AI) Barbarossa scenario, and I’ve played enough RtL that I think I have the first move down to a science. This is what I’m going for for AGN. Note that much of the panzer group still has about 1/4 of its move and is “staging” while I see how other areas of the front, and other encirclements go. If I achieve this in T1 of my game with Nathan, I’ll be quite pleased.

I’m not going to go for a giant gulp of land on T1. The German forces at hand can manhandle anything between the border and Pskov. And there’s little benefit to moving as far as you can versus how far you need to for your priority mission. For me that’s to create a couple pockets that collapse to infantry on T2, consolidate rear-area supplies, and move the hell forward on T2. T3 should be the line at Pskov.
And that’s all you need to know for this installment of Dear Ivan…
Advice from an Axis player to a Soviet without as much experience.
Heliodorus04 Axis (ostensible narrator 1). I’m getting the hang of 1941.
I’ve played Road to Kiev as Axis and as Soviet vs. AI, and am playing a solid first-game as Soviet vs. human so far, but don’t hold me to that…
Nathan06 is Soviet, his first time playing Soviet, so I intend to help him with as little as I know.
However, I am actually attempting a decisive victory with my Axis, and I don’t want to help him TOO much. Just basics.
To start, Turn 1 sucks for the Soviet. It’s like listening to your wife’s testimony in divorce court. It’s hurtful, but it’s completely legal, and there’s nothing you can do about it…
So I’m off to blast a path through what Stavka thinks is a passable defense and rearguard.
The only ‘lesson’ to be learned from turn 1 is to see just how far a well supplied panzer division can move in a single turn. I think it’s pretty close to the speed of light. Respect that distance they can put behind your ‘line’ and your supply line. Just because they moved east last turn doesn’t mean they can’t cut all the way to Leningrad in a turn if you leave the rear open for exploitation.
Unfortunately for Nathan, I’ve just earlier today finished my AGN north moves in my first (vs. AI) Barbarossa scenario, and I’ve played enough RtL that I think I have the first move down to a science. This is what I’m going for for AGN. Note that much of the panzer group still has about 1/4 of its move and is “staging” while I see how other areas of the front, and other encirclements go. If I achieve this in T1 of my game with Nathan, I’ll be quite pleased.

I’m not going to go for a giant gulp of land on T1. The German forces at hand can manhandle anything between the border and Pskov. And there’s little benefit to moving as far as you can versus how far you need to for your priority mission. For me that’s to create a couple pockets that collapse to infantry on T2, consolidate rear-area supplies, and move the hell forward on T2. T3 should be the line at Pskov.
And that’s all you need to know for this installment of Dear Ivan…










