Numidian cavalry
Posted: Mon Feb 07, 2011 12:33 pm
Per treefrogs's thread and manual and my own in-game experience, Numidian cavalry, arguably one of the finest weapons Hannibal wielded, is the worst Carhaginian cavalry unit in game.
Let me explain: Numidians have the same attack as the average Carthaginian cavalry (2 rolls), one defense factor (again, there are better units, Companion and African cavalry) and these things alone would make them somewhat undesirable when recruiting new units in Africa. But there's more.
Sticking to history, Numidians are subject to desertion by Roman card play, which makes me want to sacrifice them and not other cavalry during battles. They are worse than any other cavalry units when it comes to defending at camp and the city. I mean, they are as bad as the elephants when it comes to defense, which I have no problem with. And once again, I despise them for it.
So, this constitutes a problem. Numidians, a favored unit by Hannibal, find themselves on my crappy-try-not-to-use-this-unit-at-all-costs list.
So far, this was mostly whining, aka repeating the obvious. Here comes the suggestion: to compensate for Numidian cavalry shortcomings and keep them somewhat more valuable, double their roll during cavalry pursuits (or, instead of doubling it, give them a bonus... maybe both). They may have an effect on cavalry generals, forcing us to lke this unit and try to keep it in our armies.
This is historically accurate use of Numidians. Hannibal would approve it. Will it unbalance the game? Maybe slightly, there are normally a small number of Numidians to matter much on the battlefields of Spain and Italy. Africa, once invaded by Romans, will see a larger number of Numidian cavalry in use, but then the Romans will have access to it as well.
Let me explain: Numidians have the same attack as the average Carthaginian cavalry (2 rolls), one defense factor (again, there are better units, Companion and African cavalry) and these things alone would make them somewhat undesirable when recruiting new units in Africa. But there's more.
Sticking to history, Numidians are subject to desertion by Roman card play, which makes me want to sacrifice them and not other cavalry during battles. They are worse than any other cavalry units when it comes to defending at camp and the city. I mean, they are as bad as the elephants when it comes to defense, which I have no problem with. And once again, I despise them for it.
So, this constitutes a problem. Numidians, a favored unit by Hannibal, find themselves on my crappy-try-not-to-use-this-unit-at-all-costs list.
So far, this was mostly whining, aka repeating the obvious. Here comes the suggestion: to compensate for Numidian cavalry shortcomings and keep them somewhat more valuable, double their roll during cavalry pursuits (or, instead of doubling it, give them a bonus... maybe both). They may have an effect on cavalry generals, forcing us to lke this unit and try to keep it in our armies.
This is historically accurate use of Numidians. Hannibal would approve it. Will it unbalance the game? Maybe slightly, there are normally a small number of Numidians to matter much on the battlefields of Spain and Italy. Africa, once invaded by Romans, will see a larger number of Numidian cavalry in use, but then the Romans will have access to it as well.