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Pequot War
Posted: Fri Feb 11, 2011 9:50 am
by lordhoff
OK, the actual result was the annihilation of the tribe but in the game as GB, after more then a half dozen tries, the best I can do is a draw. As the Pequots, in one try, I was victorious. A problem here? Am I doing something wrong or is a historical outcome not possible?
RE: Pequot War
Posted: Fri Feb 11, 2011 8:25 pm
by Wolfe1759
RE: Pequot War
Posted: Fri Feb 11, 2011 10:36 pm
by lordhoff
Thanks; gives me some fresh ideas. Still, it appears to be very difficult to get a historical result and quite easy for the other side to win decisively; the scenario likely needs some tweaking. I mean, sometimes the loser just acted very stupidly (ie, the British and French in 1940) where a game needs tons of special rules to force duplication of the stupidity but I'm not aware of that happening in this war.
RE: Pequot War
Posted: Sat Feb 12, 2011 2:59 pm
by Wolfe1759
ORIGINAL: lordhoff
I mean, sometimes the loser just acted very stupidly (ie, the British and French in 1940) where a game needs tons of special rules to force duplication of the stupidity but I'm not aware of that happening in this war.
No special rules needed, just me playing the side in question seems to provide more than enough stupidity [:)]
I know what you are saying though. However any wargame I've played be it board or computer vs AI or human would struggle to depict the strategic / tactical brilliance (or possibly blind luck) that make the battles / campaigns of Caesar, Napoleon, Rommel etc so appealing and well known to wargamers. Hindsight is a great thing but does somewhat spoil the surprise.
RE: Pequot War
Posted: Sun Feb 13, 2011 6:12 am
by lordhoff
True; no gamer is apt to make the same mistakes that led to disaster - that is why in those cases, to get a historical result, special rules are required. I don't remember which board game it was, but the "historical scenario" for 1940 western front was entitled: "the idiots game". Still, baring such obvious mistakes, the test of any history based game is whether or not it can recreate the historic result reasonably. Sometimes, it is just a matter of scale. I believe that is the case here as the broad brush method used is great for strategic campaigns but doesn't translate as well into very short scenarios. The game isn't broke, it just doesn't work so well for a summer war.