why not tcp/ip (save is pos)
Posted: Sat Jun 29, 2002 10:48 am
i dont want annoy people with this topic so please dont flame me.
the main point against playing online seems to be that people cant play 5 -6 hours game at one time. fair enough, but the thought just occured to me.
why dont people SAVE games when they have to stop for some reason (WW3, house on fire, partners moaning etc).
in a 2 hour gaming session 10 - 15 turns can be done where as PBEM this could take weeks.
has anyone tryed saving games and how reliable is it?
opinions
cheers
dog out
the main point against playing online seems to be that people cant play 5 -6 hours game at one time. fair enough, but the thought just occured to me.
why dont people SAVE games when they have to stop for some reason (WW3, house on fire, partners moaning etc).
in a 2 hour gaming session 10 - 15 turns can be done where as PBEM this could take weeks.
has anyone tryed saving games and how reliable is it?
opinions
cheers
dog out