Some idea on Hotseat (solo) play
Posted: Sat Feb 12, 2011 9:50 am
Just posting some house rule i use on the dated Horse and Musket 2 i own.
I often play solo, playing hotseat.
From the boardgame "Hold the line" i found some interesting rules i use in HnM:
When activating a leader and his units i roll a d6 adding the command rating of the leader (with modifiers due the command points given by the Overall Commander), this give me action points for that Column/Wing.
When i select units i have to spend action points in this way:
- moving unit 1 hex / 1 action point
- moving leader up to 2 hexes / 1 action point
- changing formation / 1 action point
- change facing / 1 action point
- recovering disrpution / 1 action point
This give me a real challenge and the command rating of single Generals count even to see if the Corp will act in a passive or active way
I often play solo, playing hotseat.
From the boardgame "Hold the line" i found some interesting rules i use in HnM:
When activating a leader and his units i roll a d6 adding the command rating of the leader (with modifiers due the command points given by the Overall Commander), this give me action points for that Column/Wing.
When i select units i have to spend action points in this way:
- moving unit 1 hex / 1 action point
- moving leader up to 2 hexes / 1 action point
- changing formation / 1 action point
- change facing / 1 action point
- recovering disrpution / 1 action point
This give me a real challenge and the command rating of single Generals count even to see if the Corp will act in a passive or active way