Page 1 of 1

Some idea on Hotseat (solo) play

Posted: Sat Feb 12, 2011 9:50 am
by Adraeth
Just posting some house rule i use on the dated Horse and Musket 2 i own.

I often play solo, playing hotseat.

From the boardgame "Hold the line" i found some interesting rules i use in HnM:

When activating a leader and his units i roll a d6 adding the command rating of the leader (with modifiers due the command points given by the Overall Commander), this give me action points for that Column/Wing.

When i select units i have to spend action points in this way:

- moving unit 1 hex / 1 action point
- moving leader up to 2 hexes / 1 action point
- changing formation / 1 action point
- change facing / 1 action point
- recovering disrpution / 1 action point

This give me a real challenge and the command rating of single Generals count even to see if the Corp will act in a passive or active way