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AGN Turn 1 moves
Posted: Sat Feb 12, 2011 10:09 am
by CharonJr
From what I have seen about 50% of the AGC thread is actually about AGN, but with the new patch out I thought about what AGN could achieve now and decided to open a seperate thread for it.
Personally I prefer to get some armor across the Daugava as soon as possible and occupy Riga (it will only serve as a supply source once access to the Gulf of Riga is secured, right?) since it gives a bit more flexibility for he next turn and might threaten to create a small pocket.
I think displacing the infantry at the river Dubysa might be a good idea in order to make rail repair there faster for the next turn.
What do you think?

RE: AGN Turn 1 moves
Posted: Sat Feb 12, 2011 11:48 am
by PeeDeeAitch
Lots of tanks across the Dvina, always good!
For me, unless you are sending that whole 3rd Panzer mobile corp to the north, I am not sure you should send that much punch to Daugavpils - while you have a good punch to the north, your threat to the upper Dneper and the 'bridge' there might suffer. I personally like to get control as far along the rail line to Riga as I can turn 1 so that it goes smoother turn 2. I "double up" the rail repair there too, and split the AGC rail unit to the east at that swamp - it is more Baltic Zone rail to convert on the road to Vitebsk and seems faster to me.
Pushing your armor over the Dvina at the expense of pockets is also what I think should be done - for the simple fact that a good Soviet player will begin to lock ZOCs as soon as they can, the further one can get in the first two turns the better the playing field for the next turns.
My two cents.
RE: AGN Turn 1 moves
Posted: Sat Feb 12, 2011 11:56 am
by PeeDeeAitch
Also, moving a division of L corps by sea to Ventspils ensures that no turn 2 resupply can happen.
RE: AGN Turn 1 moves
Posted: Sat Feb 12, 2011 12:24 pm
by PeeDeeAitch
I try to end up with something like this - all the armor across the Dvina (note, other than the one tank div from AGC, no borrowings were made), the Baltic ports supposedly secured (I did one misclick, but I think the southern of the two is safe). Not a perfect move, but I don't try for perfection here, rather fast movement and what I pocket depend on the luck of the routing units.

RE: AGN Turn 1 moves
Posted: Tue Feb 15, 2011 7:12 pm
by PsB
nice moves
RE: AGN Turn 1 moves
Posted: Tue Feb 15, 2011 8:21 pm
by PzB74
Please note; this "PsB" is not PzB and has been reported for impersonating.
ORIGINAL: PsB
nice moves
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 11:16 am
by jcrohio
Been working on my opening turn and following all three of the postings on AGN, AGC, and AGS. One question on AGN - what are you guys doing to take Riga on turn 1? I can get armor next to it but all I can get is a hasty attack that gets replulsed. Is there something I am missing.
Thanks in advance
Jack
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 11:30 am
by PeeDeeAitch
Jack,
It takes sacrificing the pocket, and moving aside the armor and mechanized in 50,43 and 51,43 by infantry. Once this is done, the 36th motorized clears up the center and takes out the armor at 54,40. The two tanks divisions of the XXXI panzer then drive to 54,40, and then have enough movement to loop around to the east side of Riga. The stronger of the two should try one hasty attack, if the gods of war are not with you add the second one for a second attack - if you are not a gambler, do one hasty attack with both. This should clear Riga. How you move after that is up to you.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 12:16 pm
by Blind Sniper
What do you think?
I don't like your HQ alone near Riga.
The two tanks divisions of the XXXI panzer then drive to 54,40, and then have enough movement to loop around to the east side of Riga. The stronger of the two should try one hasty attack, if the gods of war are not with you add the second one for a second attack - if you are not a gambler, do one hasty attack with both. This should clear Riga. How you move after that is up to you.
Is it worth the losses or is better take other ground?
The infantry can clean up the turn after.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 12:48 pm
by PeeDeeAitch
It is worth it to take Riga turn 1, for the port and to avoid a redoubt the soviets can use. It is better to advance in the north turn 1 than encircle - Pskov needs to fall ASAP.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 2:42 pm
by CharonJr
He should have nothing in range to get to this HQ unless he is willng to sacrifice a mech div and it is able to recover with enough MPs
edit: In addition he has to see it first, too, but you are right, it might be better to put it somehwere safer.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 3:50 pm
by Blind Sniper
He should have nothing in range to get to this HQ unless he is willng to sacrifice a mech div and it is able to recover with enough MPs
edit: In addition he has to see it first, too, but you are right, it might be better to put it somehwere safer.
I think is unlikely that your opponent can reach it too but is a useless risk.
I will sacrifice a unit to displace your Panzer Corp HQ (this unit would be lost anyway).
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 4:00 pm
by carnifex
ORIGINAL: PzB
Please note; this "PsB" is not PzB and has been reported for impersonating.
ORIGINAL: PsB
nice moves
WHAT THE FUCK ???!?!
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 5:14 pm
by Blind Sniper
It is worth it to take Riga turn 1, for the port and to avoid a redoubt the soviets can use. It is better to advance in the north turn 1 than encircle - Pskov needs to fall ASAP.
Yes but there are two setbacks:
- the soviet units can rout away
- you are loosing tanks, if you are unlucky the Riga garrison can repulse your attacks (it does not happen so often but still)
In the big campaign I prefer to avoid not necessary battles to my Panzer division, of course I can be wrong and is better take Riga.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 7:59 pm
by Mynok
Just be sure to move a unit to block any eastward retreat out of Riga into the swamps.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 8:25 pm
by Blind Sniper
Just be sure to move a unit to block any eastward retreat out of Riga into the swamps.
They can rout anyway if you attach them in the first turn.
RE: AGN Turn 1 moves
Posted: Fri Feb 18, 2011 9:00 pm
by Mynok
I don't intend on attacking them on turn 1. I intend on keeping them where my infantry can do it on turn 2. You won't see me sending precious panzers into urban hexes.
RE: AGN Turn 1 moves
Posted: Sat Feb 19, 2011 7:26 am
by Blind Sniper
It was unclear to me when you would do it, sorry.
We want to do the same tactic to take Riga.
RE: AGN Turn 1 moves
Posted: Sat Feb 19, 2011 8:16 am
by Powloon
I think Riga is worth taking. Just figured how to land infantry here on turn 1. Apologies if this is obvious to everyone still a noob. Basically bombed kurrasare port until 12% damaged and this allowed sea transport into Riga. Not sure if there is a minimum percentage required to achieve this.

RE: AGN Turn 1 moves
Posted: Sun Feb 20, 2011 11:56 am
by Timmeh
I would advocate Riga turn 1 too. leads to this at the end of turn 5. Not too sure but I think the Leningrad is in the trouble?
