Page 1 of 1
Some newbie tips plz!
Posted: Sun Jun 30, 2002 2:09 am
by Dasher
I have ordered UV and should be getting it soon. I was wondering what campaigns or what not to try first? I'm not much on the beginner stuff I like to jump right in and well get my butt kicked the first few times to see what works and doesn't. Any help would be appreciated.
Also this site has kept me intrigued ever since i found it, It's a great source of info. looking forward to seeing ya on the open seas for some good battles!
Posted: Sun Jun 30, 2002 2:15 am
by Spooky
Scenario 17 is a good start as the Japanese - not too difficult against the US AI but with many interesting strategic choices : Guadalcanal or New Guinea ...
As the US, the scenario 16 is a good introduction.
After, the more interesting scenarios against the AI are :
* As the US - scenario 19 (an unhistorical stronger Japan)
* As the Japanese - scenario 16
Spooky
Posted: Sun Jun 30, 2002 2:16 am
by Dasher
Thanks Spooky I will keep that in mind!

Posted: Sun Jun 30, 2002 2:27 am
by Spooky
Thanks
I also advise you to take a look at the AAR section of this forum - always very interesting
Spooky
Not
Posted: Sun Jun 30, 2002 3:02 am
by Echo
Don't jump into the larger scenarios at first. Play the tutorial until your comfortable with it, then try one of the shorter campaigns like coral sea. After you've messed with all the units there, then go for the gusto with a long campaign.
2nd that recommendation
Posted: Sun Jun 30, 2002 3:41 am
by brisd
Yes, stay away from the campaigns till you can beat the AI in the shorter scenarios like #1. Good hunting and welcome to UV!

Posted: Sun Jun 30, 2002 6:52 am
by Huskalator
Heres some tips so you don't have to learn them the hard way.
1)Make sure to keep your CV task forces on "do not react" unless they are traveling far away from LBA. This is especially important playing the Allies as you may find your CV force chargeing Rabual.
2)The IJN carrier forces are razor sharp. As the allies try to blunt them through attrition any way you can before engaging in a carrier battle.
3) As the IJN, bombardment missions are your best friend.
The Use of Sea Power in History and its application to Uncommon Valor
Posted: Sun Jun 30, 2002 9:06 am
by dgaad
1. Airpower plays a predominate role. Surface engagements will almost never be decisive. Battles on land and between guns are only useful to the extent they influence the possession of bases from which airpower can be used.
2. A concentrated carrier air fleet will prevail over one dispersed and unsupported.
3. Carrier air engagements that risk the loss of carriers should only be attempted outside the range of enemy land based air. If it is necessary to engage enemy carriers withing the range of enemy land based air, make all attempts to reduce its effectiveness prior to the engagement by using other land based air assets, surface forces in a bombardment and suppression role, or as a last resort land forces.
4. If the enemy has a greater number of strike aircraft, whether land or carrier or the sum of these, it is more important to use your fighter resources to protect your carriers. It is far better to lose bomber airgroups to enemy fighters than to lose a carrier to enemy bombers.
5. The goal of all operations should be to establish air superiority in the theater. Enemy carrier groups are the most significant threat, since they represent offensive power. Eliminate or neutralize the enemy's offensive power, and victory will eventually follow. It therefore follows that the first goal of operations should be the destruction or neutralization of enemy carrier groups. Neutralization can occur if the enemy's carrier based airgroups suffer irreplaceable casualties.
6. Tactical goals should be ordered as follows :
a) destruction of enemy carrier groups
b) neutralization of enemy carrier air groups
c) destruction or neutralization of enemy land bases or land based air groups.
d) the prevention or obliteration of enemy attempts to construct new airbases.
e) the elimination or neutralization of any surface force capable of damaging significant friendly land bases.
f) the development, reinforcement and protection of significant friendly land bases.
Note that 5 of the 6 tactical goals are offensive in nature. Sea power in the air age is offensive, not defensive. Victory is only achieved by offensive action.
7. The enemy should not be relied on to violate any of the above principles.
8. The enemy should be, and can be, destroyed if he violates any of the above principles.
9. Superior force can be overcome by stealth, surprise, attrition, and unexpected offensive action. If faced with superior numbers of enemy carriers, observe enemy behavior and look for opportunities when you may engage within range of friendly air, out of range of enemy air, and come upon the enemy without notice or after they have expended resources in neutralizing their target. Even a lowly sub can send an enemy carrier to the bottom.
10. As with offensive actions in all forms of warfare, strike with concentrated forces of all types, have a specific tactical goal. have a method or means of execution, and be flexible enough to depart from a battle plan without causing dispersal of effort or loss of a cohesive tactical goal.
Thanks for the helpful tips!!!
Posted: Sun Jun 30, 2002 7:39 pm
by Dasher
thanks guys for the many
Helpful hints,Much appreciated
