Compiliation
Posted: Thu Feb 17, 2011 2:01 am
So I've been playing the game for about 3 days now. My first game I was quickly overrun by Insectoid races,space creatures, and pirates. I got more used to the game and now I'm Now one of the Uni's super powers. Only contested by 2 other races with some other ones kinda just fighting the stronger ones at a stale mate. I love the game so far cept for a few gripes but they are either just some of my newness of the game or due to me just not being smart about certain decisions. I have a few questions though so maybe you guys could answer them.
1. The reason why spaceports take a bit long to built is because of the fact that freighters have to drop specific supplies off at that particular stations right? If not how does 1 make them build faster. The reason I ask this is whenever I colonize a new planet I instantly put a port on it so that it increases trader,colony growth, and general defense. Often times i set them to build but forget to check up on it due to me being occupied with other stuff.
2. Is there a way to prevent constructors from building in another empires territory? It gets really annoying when people are mad at me cause of some mining station that is being disputed.
3.Is there a way to que up missions. If not there should be some way of setting up a mission for the ai to handle. For example. Maybe you want to rush troops on an enemy colony planet but is occupied with other things. Maybe make a new tab that allows you to create a mission. Then you can set the mission start point and the start point stations and/or colony to produce "X" amount of troop ships and troops to be sent on this mission.
4. What planets are the best to be colonized. I know ones with rare resources are major ones but what if the quality is low? Do I instead make a mining station? Or is a colony still better?
These are the immediate ones I could think of....More questions later on as I play more.
1. The reason why spaceports take a bit long to built is because of the fact that freighters have to drop specific supplies off at that particular stations right? If not how does 1 make them build faster. The reason I ask this is whenever I colonize a new planet I instantly put a port on it so that it increases trader,colony growth, and general defense. Often times i set them to build but forget to check up on it due to me being occupied with other stuff.
2. Is there a way to prevent constructors from building in another empires territory? It gets really annoying when people are mad at me cause of some mining station that is being disputed.
3.Is there a way to que up missions. If not there should be some way of setting up a mission for the ai to handle. For example. Maybe you want to rush troops on an enemy colony planet but is occupied with other things. Maybe make a new tab that allows you to create a mission. Then you can set the mission start point and the start point stations and/or colony to produce "X" amount of troop ships and troops to be sent on this mission.
4. What planets are the best to be colonized. I know ones with rare resources are major ones but what if the quality is low? Do I instead make a mining station? Or is a colony still better?
These are the immediate ones I could think of....More questions later on as I play more.