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An oddity
Posted: Thu Feb 24, 2011 3:28 pm
by G Felzien
Check it out. PBEM game. I did not notice it at first. Based on its movement points I guess it started adjacent. Beta 5.

RE: An oddity
Posted: Thu Feb 24, 2011 4:02 pm
by JAMiAM
A red x ? Yes, that is odd...[:D]
Late edit...nevermind. Looks like my page didn't get fully loaded. I've got a crappy router here at work, and it's a real pita!
RE: An oddity
Posted: Thu Feb 24, 2011 4:05 pm
by JAMiAM
Did you check to see if there was a combat unit that was stacked with the HQ, which surrendered during the logistics phase? I think that the engine only checks on displacing units during movement.
RE: An oddity
Posted: Fri Feb 25, 2011 3:20 am
by G Felzien
No combat unit. All by its lonesome thus odd.
RE: An oddity
Posted: Fri Feb 25, 2011 4:34 am
by JAMiAM
ORIGINAL: GFelz
No combat unit. All by its lonesome thus odd.
I think you misunderstood. Was there a combat unit there during the *last* player turn, which might have surrendered between turns, during the logistics phase? Check by selecting the Show Battles Sites button, F11, and look at whether a combat unit surrendered in the hex.
RE: An oddity
Posted: Sun Feb 27, 2011 3:16 pm
by G Felzien
Yes, the combat unit surrendered leaving the HQ by its lonesome. Does this preclude the need for zero combat value units to displace?

RE: An oddity
Posted: Sun Feb 27, 2011 3:45 pm
by JAMiAM
I wouldn't say preclude, per se. It's more that the engine checks for displacement at specific points in time. This is when units are moving or in combat. It is apparently not checking during the logistics phase when the last non-routed, undepleted combat unit is removed from a hex that is also adjacent to an enemy unit.