CLUELESS
Posted: Sat Feb 26, 2011 8:23 pm
I am PBEM'ing, playing the 3.4 new version, but a "Classic Scenario" (I'd ask my opponent, who IS gracious and WOULD help, but this also applys to other games, some VS the PO, so here goes):[&:]
1) Tunisia, 42-43. Italian and German ground units are not supposed to co-operate (black flag on attack planner). I have run 10-20 trials of this against the PO, and when the Allied unit starting near Bizerte is attacked by italians only, with artillery (Italian) and Air Support (German), I use a broken down German unit to completly surround the unit. The German ground unit had a black flag, and did not participate in the attack. It usually was inconclusive. I brought up a German HQ, and the HQ, plus the ground unit both were toggled to attack (same air support, same artillery (Italian) support), and the attack APPEARS to succeed more often than if the Germans are left out. Am I imagining this...or do I misunderstand "no cooperation" rule (Black Flag)? This appears to happen in other attack situations also...this is no scientific analysis, but it appears consistent...the "Black Flag" guys seem to help a little! I'm only talking German and Italian Ground units, both regular combat units and a German HQ all combining in an attack on a Allied unit. Do they help at all??? Am I missing something in the attack sequence?[&:]
2) Reading up on the Big North Africa Scenarios, Bob Cross advises digging in artillery units, keeping air safe from the other side, and other precuations, more critical at batallion levels (Where range differences seem greater?).
IF an artillery unit is not dug in on "Tactical Support", will it move, defend or both if an adjacent unit is attacked? If it is on Local Support...does it support all attacked units in range? I THINK, if it is dug in, it will support all units in range at 50%, but once you dig it in, does using it make you lose more rounds? It seems that, when attacking, you want the short range artillery close enough to support you attacks, and dig them in right before the turn ends, if you don't burn the turn too rapidly.[&:]
Sorry to be so dumb, but I had this game since TAOW1 (TalonSoft), and it keeps getting better, as do my opponents. When PBEM'ing, I really try to do my best, and am unsure of the specifics of Force Support, Artillery Support, and..[&:]
3) Air Support. If left to the "Autopilot" (In Tunis 42-43), it appears that Stukas are set on "Air Superiority" (as are the fighters)...yet someone is bombing airbases and inderdicting naval invasions. I thought you had to be set to "Combat Support", for an air unit to support ground attacks. I understand that Air units on "Air Superiority" and "Interdiction" will react to enemy air, naval and ground movement, but not sure how stukas labeled "Air Superiority" can attack ground or air units during an attack phase.[&:]
10 years, and still dumb as a brick!!![&:]
1) Tunisia, 42-43. Italian and German ground units are not supposed to co-operate (black flag on attack planner). I have run 10-20 trials of this against the PO, and when the Allied unit starting near Bizerte is attacked by italians only, with artillery (Italian) and Air Support (German), I use a broken down German unit to completly surround the unit. The German ground unit had a black flag, and did not participate in the attack. It usually was inconclusive. I brought up a German HQ, and the HQ, plus the ground unit both were toggled to attack (same air support, same artillery (Italian) support), and the attack APPEARS to succeed more often than if the Germans are left out. Am I imagining this...or do I misunderstand "no cooperation" rule (Black Flag)? This appears to happen in other attack situations also...this is no scientific analysis, but it appears consistent...the "Black Flag" guys seem to help a little! I'm only talking German and Italian Ground units, both regular combat units and a German HQ all combining in an attack on a Allied unit. Do they help at all??? Am I missing something in the attack sequence?[&:]
2) Reading up on the Big North Africa Scenarios, Bob Cross advises digging in artillery units, keeping air safe from the other side, and other precuations, more critical at batallion levels (Where range differences seem greater?).
IF an artillery unit is not dug in on "Tactical Support", will it move, defend or both if an adjacent unit is attacked? If it is on Local Support...does it support all attacked units in range? I THINK, if it is dug in, it will support all units in range at 50%, but once you dig it in, does using it make you lose more rounds? It seems that, when attacking, you want the short range artillery close enough to support you attacks, and dig them in right before the turn ends, if you don't burn the turn too rapidly.[&:]
Sorry to be so dumb, but I had this game since TAOW1 (TalonSoft), and it keeps getting better, as do my opponents. When PBEM'ing, I really try to do my best, and am unsure of the specifics of Force Support, Artillery Support, and..[&:]
3) Air Support. If left to the "Autopilot" (In Tunis 42-43), it appears that Stukas are set on "Air Superiority" (as are the fighters)...yet someone is bombing airbases and inderdicting naval invasions. I thought you had to be set to "Combat Support", for an air unit to support ground attacks. I understand that Air units on "Air Superiority" and "Interdiction" will react to enemy air, naval and ground movement, but not sure how stukas labeled "Air Superiority" can attack ground or air units during an attack phase.[&:]
10 years, and still dumb as a brick!!![&:]

. Lots of iterations, and still more fun [:D] ! I never get tired of it. TAOW has to have the most user-friendly group of experts of anythingn I have ever seen. I am grateful, but will also keep on reading. [&o][&o][&o]!