'Rubberband' Blizzard Defence
Posted: Sun Feb 27, 2011 11:59 pm
After playing through the '41/'42 winter in my first game as Germans and experiencing the blizzard, I have been thinking about how to handle it and avoid the crippling losses. This thread is not about if the current implementation of the blizzard effects are broken or not, but it is an attempt to somehow understand the rules and deal with them as they are right now and maintain maximum force cohesion.
The thoughts I have had after having reached march '42 in my first CG game is that apart from attrition losses one of the biggest enemies when trying to reduce german infantry losses are forced retreats & fatigue. When you study a german infantry end '41 after 4-5 turns of blizzard you will on average find what is in the image attached to this post.
One of the most interesting things here are the number of damaged elements. This represents mostly attrition from blizzard (manual states 5 - 20% damaged each turn). In this case you have a total of 170 squad/support elements that are damaged, of a total of 540. That is, about 1/3 of the divisions manpower elements are damaged. I've seen worse though, in some cases 50% damaged.
During logistics phase some part of those elements are returned to the pool. You want of course to maximize that return so that come march '42 your force cohesion will start to snap back to something resembling what is was in late '41, pre-blizzard.
What should you keep in mind regarding damaged elements?
One thing to keep in mind is fatigue as higher fatigue destroys more damaged elements, and this effect is much worse when adjacent to enemy units. So keep your units with high % of damaged units rested and away from the enemy. Supply also impacts the repair chance of damaged units, so maximize the supply and avoid actions that use supply.
Damaged elements won't participate in a battle. Apart from that, as part of the blizzard rules, all ground elements that are attacked will suffer additional disruption prior to the ground combat sub-phase. That transform into even less of your undamaged elements participating in the fight. So not only are 1/3 of your force not participating, but with the added disruption could perhaps lead to 1/2 or more of your elements not participating.
With potentially only 1/2 of your ground elements participating in the battle, retreat is going to be much more probable.
Forced retreats are very undesireable when you have so many damaged elements, as a substantial number of damaged elements are captured.
The amount of damaged elements captured during retreat depends upon on experience and any possible support squad shortage.
Low experience units with a shortage of support squads is going to suffer big time when retreating.
If you watch the combat resolutions and compare retreat results from divisions with large number of damaged elements and divisions with few damaged elements, you will notice a trend that a great number of those damaged elements are destroyed. There seems to be a strong connection here during blizzard, i.e. damaged elements vs. losses from retreats.
So, what is a player supposed to do to retain some force cohesion, when 1/3 to 1/2 of the fighting force is damaged, of out action, and possible permanent casualties?
I don't know if there exists a silver bullet to fix this, but an effort to reduce the impact I tried ....

The thoughts I have had after having reached march '42 in my first CG game is that apart from attrition losses one of the biggest enemies when trying to reduce german infantry losses are forced retreats & fatigue. When you study a german infantry end '41 after 4-5 turns of blizzard you will on average find what is in the image attached to this post.
One of the most interesting things here are the number of damaged elements. This represents mostly attrition from blizzard (manual states 5 - 20% damaged each turn). In this case you have a total of 170 squad/support elements that are damaged, of a total of 540. That is, about 1/3 of the divisions manpower elements are damaged. I've seen worse though, in some cases 50% damaged.
During logistics phase some part of those elements are returned to the pool. You want of course to maximize that return so that come march '42 your force cohesion will start to snap back to something resembling what is was in late '41, pre-blizzard.
What should you keep in mind regarding damaged elements?
One thing to keep in mind is fatigue as higher fatigue destroys more damaged elements, and this effect is much worse when adjacent to enemy units. So keep your units with high % of damaged units rested and away from the enemy. Supply also impacts the repair chance of damaged units, so maximize the supply and avoid actions that use supply.
Damaged elements won't participate in a battle. Apart from that, as part of the blizzard rules, all ground elements that are attacked will suffer additional disruption prior to the ground combat sub-phase. That transform into even less of your undamaged elements participating in the fight. So not only are 1/3 of your force not participating, but with the added disruption could perhaps lead to 1/2 or more of your elements not participating.
With potentially only 1/2 of your ground elements participating in the battle, retreat is going to be much more probable.
Forced retreats are very undesireable when you have so many damaged elements, as a substantial number of damaged elements are captured.
The amount of damaged elements captured during retreat depends upon on experience and any possible support squad shortage.
Low experience units with a shortage of support squads is going to suffer big time when retreating.
If you watch the combat resolutions and compare retreat results from divisions with large number of damaged elements and divisions with few damaged elements, you will notice a trend that a great number of those damaged elements are destroyed. There seems to be a strong connection here during blizzard, i.e. damaged elements vs. losses from retreats.
So, what is a player supposed to do to retain some force cohesion, when 1/3 to 1/2 of the fighting force is damaged, of out action, and possible permanent casualties?
I don't know if there exists a silver bullet to fix this, but an effort to reduce the impact I tried ....



