Page 1 of 1

Revolt on Sicily

Posted: Mon Feb 28, 2011 6:41 pm
by SteveD64
I was wondering if this is intended by the Revolt on Sicily event:

Hiero comes to power and allies with Carthage.
Rome sends 7 legions to Sicily.
After landing the legions, AI plays diplomacy card and brings Syracuse back into allegiance.
Next turn I play Revolt on Sicily, which works pretty well (according to the pop up). AI removes Syracusan troops/militia to fulfill the card result despite there being 7 Roman legions still on the island.

I can't remember the precise wording (I'm not at home) but I believe the card says Roman troops are affected. Does Syracuse count as Roman in this case? Seems odd and I was wondering if this in the spirit of the event.

RE: Revolt on Sicily

Posted: Tue Mar 01, 2011 10:06 pm
by mercenarius
You are right, the Revolt on Sicily option doesn't work very intuitively. Syracusan forces are included if that city is currently allied with Rome. The result is rather disappointing, and the option should be revised somewhat.

I'll do something about this but I don't know if it will get into 1.0.3 or not. But I will try.

RE: Revolt on Sicily

Posted: Tue Mar 01, 2011 11:28 pm
by SteveD64
Thanks! [:)]

I thought the AI was kinda gaming the system, despite it being technically legal. Very crafty of it I must say.