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Question about FOW and smoke

Posted: Sat Mar 05, 2011 2:55 pm
by Wiggum
Hi,

while playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units.
They got shot at during reorg and because of that it took some time until they finaly attacked.

Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual.
I think in this situation it would be great to have some kind of smoke screen covering the FUP.
But i cant find anything about smoke in the manual so i think its not in the game.

Now, is there any kind of abstraction of smoke and FOW ?
I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...

RE: Question about FOW and smoke

Posted: Sun Mar 06, 2011 6:49 am
by Wiggum
After reading the manual again (and the BFTB manual too) i see some reference to smoke-shells but thats all.
The word smoke can be found only 2x in the hole manual...

RE: Question about FOW and smoke

Posted: Wed Feb 08, 2012 11:25 am
by wodin
Smoke...that is something the game needs...maybe mention it in the BftB thread. Actually I will.

RE: Question about FOW and smoke

Posted: Wed Feb 08, 2012 9:17 pm
by Arjuna
Smoke is not modelled yet. It is on our wish lsit for future development.