Question about FOW and smoke
Posted: Sat Mar 05, 2011 2:55 pm
Hi,
while playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units.
They got shot at during reorg and because of that it took some time until they finaly attacked.
Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual.
I think in this situation it would be great to have some kind of smoke screen covering the FUP.
But i cant find anything about smoke in the manual so i think its not in the game.
Now, is there any kind of abstraction of smoke and FOW ?
I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...
while playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units.
They got shot at during reorg and because of that it took some time until they finaly attacked.
Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual.
I think in this situation it would be great to have some kind of smoke screen covering the FUP.
But i cant find anything about smoke in the manual so i think its not in the game.
Now, is there any kind of abstraction of smoke and FOW ?
I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...