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Question about dust and smoke

Posted: Sun Mar 06, 2011 12:09 pm
by Wiggum
Hi,

i originaly posted this in the COTA forums, but they look pretty dead and the question refers to BFTB too.

While playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units.
They got shot at during reorg and because of that it took some time until they finaly attacked.

Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual.
I think in this situation it would be great to have some kind of smoke screen covering the FUP.
After reading the manual of BFTB (and the COTA manual too) i see some reference to smoke-shells but thats all.
The word smoke can be found only 2x in the hole manual...

Now, is there any kind of abstraction of smoke and dust from heavy shells ect. ?
I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...

RE: Question about dust and smoke

Posted: Sun Mar 06, 2011 10:11 pm
by MarkShot
No smoke.

Your options are:

* put something in between yourself and the enemy that obstructs LOS (like a hill)

* FUP in the early hours of the morning and attack at first light