Amphib Invasion on one hex?
Posted: Wed Mar 09, 2011 5:31 pm
Hi all,
Just started last night and am having a lot of fun. I didn't expect the Japanese to invade Hawaii but thru turn 12 I have been able to push them back to the western edge of the islands. As you know the western edge of Hawaii is only one hex wide so I was wondering if I can attack from land with one division and do an amphib invasion from sea from multiple surrounding hexes with multiple divisions?
I left the game last night cleaning the sea zone around Hawaii of all enemy TFs but the enemy divisions on Hawaii have not seemed to lose any strength. How are they supplying? Thru a Mulberry? Can you see enemy Mulberrys and what happens if you control the sea zone with an enemy Mulberry in it?
I am thinking that I have not waited enough turns to see the enemy stength decrease. Any thoughts?
BTW, a really nice game. Lots of fun. One of the things I like most is that the land combat requires some maneuvering but because of no stacking of units and the narrow hex-width of some islands, this will really make me take time in planning attacks and how to move fresh troops in and out of the lines. More like chess that way. Can't wait for Time of Fury.
Just started last night and am having a lot of fun. I didn't expect the Japanese to invade Hawaii but thru turn 12 I have been able to push them back to the western edge of the islands. As you know the western edge of Hawaii is only one hex wide so I was wondering if I can attack from land with one division and do an amphib invasion from sea from multiple surrounding hexes with multiple divisions?
I left the game last night cleaning the sea zone around Hawaii of all enemy TFs but the enemy divisions on Hawaii have not seemed to lose any strength. How are they supplying? Thru a Mulberry? Can you see enemy Mulberrys and what happens if you control the sea zone with an enemy Mulberry in it?
I am thinking that I have not waited enough turns to see the enemy stength decrease. Any thoughts?
BTW, a really nice game. Lots of fun. One of the things I like most is that the land combat requires some maneuvering but because of no stacking of units and the narrow hex-width of some islands, this will really make me take time in planning attacks and how to move fresh troops in and out of the lines. More like chess that way. Can't wait for Time of Fury.