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airpower usage

Posted: Mon Mar 14, 2011 1:19 pm
by barkman44
I guess i'm a little confused by % figures for a/c employment.A lower % means more a/c will be commited?Sounds sort of backwards.
At the top of air doctrine do you use a "higher"% of a/c commited to get more a/c in the air.And then use a lower % on airfield attack to have more a/c to commit to this function?
I just set a/c commitment to 10 and airfield attack % to 10 which i have read is what you want and {using ai"}attacked a air field in agn sector and had 36 bombers attack knocking out 15 a/c on the ground.
Sorry if this is a stupid guestion but this is a far cry from the 6100 totol su a/c losses i've seen in other posts.
Using default settings the most i've ever gotten was 2495,figure the discrepencie is going to hurt later on!

RE: airpower usage

Posted: Mon Mar 14, 2011 9:28 pm
by Aussiematto
Welcome to the slightly confusing interface :)

The percent at the TOP is percentage of planes required to be operational for the mission to fly. If set to, say 110, then NOTHING flies ever. If set to zero, even a squadron with 1 plane operational out of 24 will try to complete the mission.

And, you are right, the percentages BELOW that one are 'how important is this task' so, there you set the %ages higher. So, on turn one, before anything else:

1) crank your percentage to fly down to 0

2) put all settings to 0 except for airfield attack, crank that to 100 (probably set escort to 50?)

3) set recon escort to OFF

4) recce the airfields

5) bomb the airfields (see other posts)

6) set your percentages back to something more reasonable - probably 20% required to fly and whatever you want need for your approach.

RE: airpower usage

Posted: Tue Mar 15, 2011 12:02 pm
by barkman44
thanks will give it a try.

RE: airpower usage

Posted: Wed Mar 16, 2011 2:04 pm
by marty_01
Yes I agree that at first blush, the air doctrine settings seem backwards or perhaps counter intuitive. But after reading the rules manual it became evident what the designer’s intent is with the doctrinal settings. I still have to keep referring back to the air doctrine rules and what each setting means because for whatever reason my mind wants to think in opposite terms with respect to what the doctrinal settings actually do. I expect this will all become second nature via rote.

In addition, to what’s already been said above, I’d add that the fighter interception\escort doctrinal settings and what these mean should be determined by reading the rules manual. Please see page 236.

These are copied from the manual -- pg 236:
Percent Required to Fly: Indicates the percentage of an air group unit’s aircraft that must be ready for the air group unit to be able to participate in any mission. This percentage is based on the air group unit’s TOE, not the current number of aircraft present with the air group unit. Any setting over 100 will result in no air missions being conducted.

Ground Support, Interdiction Attack, Ground Attack, Airfield Attack and City Attack: Determines the number of bombers that the computer will attempt to have participate in a ground support or strike mission as a percentage of what the computer would normally attempt to send. For example, a setting of 50 results in the computer selecting air group units in an attempt to equal half the number of bombers it would select in a notional strike. For ground support, interdiction attack, and interception air missions a setting of zero will result in these air missions not being conducted. Note that If one side has ground support set to zero, but interception set to greater than zero, that side’s fighters may fly interception missions against the other side’s ground support.

Ground Support, Interdiction Attack, Ground Attack, Airfield Attack and City Attack Escort: Determines the number of escorts for a strike mission based on a percentage of the number of bombers in the mission. For example, at a setting of 50, the computer will select air group units in an attempt to have the number of escorts equal half the number of bombers.

Fighter and Night Fighter Intercept: Determines the number of intercepting fighters based on a percentage of the number of enemy aircraft attacking. For example, at a setting of 50, the computer will select air group units in an attempt to have the number of fighter aircraft intercepting equal half the number of attacking aircraft.

I take the doctrinal settings for fighter groups\regiments\units to mean something along the lines of: (And please correct me if I am wrong) if an enemy force of bombers of say 100 aircraft is attacking a friendly target, and you have your doctrinal settings for interception at say 50%, the A.I. will try to gather 50-operational fighters from fighter units within range before attempting to intercept the bomber force. I also assume (and again please correct me if this interpretation of the rules is incorrect) that if the A.I. can’t gather 50-operational fighters from those groups\regiments that are within range, than no interception mission will be flown.