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Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 5:50 pm
by *Lava*
So... I'm off on my first GC game as Axiz vs the AI on Challenging. I'm trying something different just for the experience and overall things aren't going the greatest.

And then just before I click on the "End Turn" button... I get a surprise:



Image

RE: Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 6:56 pm
by ComradeP
You railed them there, I presume?

The AI probably captured a Romanian or Hungarian town by accident, which unfreezes all frozen minor Axis units (Italian, Romanian and Hungarian).

RE: Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 7:53 pm
by *Lava*
That is exactly what happened. [:D]

Problem is I have a couple Hungarians stuck out in nowhere land and it appears they are surrounded by black hexes and can't get out.

RE: Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 9:00 pm
by ComradeP
That's weird, do you have a screenshot for that, with hex ownership enabled?

RE: Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 9:06 pm
by tancred41
I've seen this happen - its a bug of some sort. A soviet unit forced to retreat into Hungary or Romania can cause it. The problem is that it allows a very ahistorical narrative to emerge - i.e., Axis ability to completely empty Yugoslavia of all its Italian garrison forces, in addition to simulating a Hungarian war effort at least 400% higher than history ...

RE: Hungarians... on Turn 3

Posted: Mon Mar 14, 2011 10:13 pm
by 2ndACR
Why can't a Russian human do that for me.[:(]

I would love to have the entire Hungarian army turn 3.

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 10:58 am
by *Lava*
ORIGINAL: 2ndACR

Why can't a Russian human do that for me.[:(]

[:D]

Here is a shot of the trapped Hungarians:



Image

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 12:03 pm
by ComradeP
You're sure you're in regular movement and not rail transport mode?

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 2:10 pm
by *Lava*
ORIGINAL: ComradeP

You're sure you're in regular movement and not rail transport mode?

Same for both. I have selected rail transport to illustrate the boundaries of the box.

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 2:28 pm
by ComradeP
They can't move through Romania and the terrain in that part of Hungary has a high MP cost, so in order to move out of the area, they'd need to move through some rough hexes like the one northwest of that infantry brigade. If that infantry brigade can't move there, then it's a bug, otherwise you're just seeing limited movement ranges due to the difficult terrain.

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 5:30 pm
by *Lava*
I think what I'm seeing is black hexes...

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 6:10 pm
by ComradeP
Until you post a screenshot with the infantry brigade selected in regular movement mode, I can't tell you whether it's a bug or not.

RE: Hungarians... on Turn 3

Posted: Tue Mar 15, 2011 8:19 pm
by *Lava*
Yikes...

You were right. They actually can march out.

The map was a strange blackish color and I didn't think they would do it.

My bad.